Textures Pbr Floor Terracotta + Sbsar
Load the textures into the PBR shader. To apply the displacement, use the "displace" modifier and load the texture "displacement". To use the sbsar make sure you have installed the Xolotl Substance addon. If you need more help please send me a message.
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tileable floor textures unity real-time png unreal seamless sbsar runtime materials tile parameters dynamic spring24 PBR Exposed procedural Substance painter input Game customisable unity-hd-render-pipeline 3d terracotta 4k