Texture Pabrika
Texture Pabrika Technical Documentation
Map Baker UtilityThe Map Baker Utility extracts data from a collection of meshes. When Bake Data Map is started, the Map Baker Utility generates items such as view layers and shader nodes and links them to the appropriate objects as indicated in the UI. To effectively link items and extract data, certain requirements must be met by items indicated in its UI. The items below details requirements and information found in the Map Baker Property. Source Collection
Bake Target
Max Samples
Target Collection
Target Material
Surface Distance
Bake Dimensions
Margin
Format
Output File Destination
Include in Bake:
Surface Info
Light Info
Indexer
Normals
World Normals
World Position
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Node Builder UtilityThe Node Builder Holds tools to allow users to build complex node networks quickly and easily Settings
Create Node Groups
Create Data Map Node Instances
Remove Node Groups
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Exporter UtilityThe Exporter Utilty facilitates exporting the final texture maps so that they can be used on a PBR-based, OpenGL Render Engine of the user's choice. Generate Maps for
File Name
Divider
Format
Alpha
32-bit
Margin
Include Maps in Export
Dimensions
Destination
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Published | about 1 year ago |
Blender Version | 3.4, 3.5, 3.6 |
License | GPL |
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