Texture Pabrika

by Juan Martin Victorio in Addons


Creating 3D assets usually entail using a variety of tools. And most of the time, switching over to another tool is the least productive, and most difficult thing to do in a project, Now, with Texture Pabrika, you can do everything from within blender.

Texture Pabrika is a Blender add-on created to simplify PBR texturing inside Blender and offer a versatile, non-destructive, non-disruptive approach to texture creation using its 3 main utilities.

Extract mesh data using the Map Baker Utility.
  • Generate Normals, World Normals, and World Position along with other Texture Pabrika data maps:
  • Surface Info - Contains combined data for Ambient Occlusion, Bevel Information and Surface Depth.
  • Lighting Info - Contains data for Shadows and Highlights.
  • Indexer - Identifies surfaces by material index or by mesh island.



Simplify texture creation using stackable custom nodes with the Node Builder Utility.
  • Use variable Shader and Image stack nodes to create a simple and organized approach to creating textures.
  • Detail your textures using stackable Property Array Nodes to simplify an otherwise complex node network needed to create highly detailed textures.
  • Use the Shader Node to allow blender to export a wider variety of Texture Maps.

Export different properties using the Exporter Utility.
  • Choose properties that you wish to use on other Render Engines and easily export your final textures.










Published about 1 year ago
Blender Version 3.4, 3.5, 3.6
License GPL
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