Storm Glass / Weather Glass
Tips for use:
The semi-procedural crystals are quite high poly but this can be mitigated by using smaller values for the "Final Merge Distance" value in the geometry node sidebar. For the renders shown I used the value of 0.25cm; increasing this results in lower poly and less detailed crystals. You can also adjust the "Crystal Density" to produce a less dense mesh and lower polycount. Once you have a crystal seed you like, another option to lower poly count would be to convert this to a mesh by applying the geometry nodes group and then use a remesh modifier to reduce the polycount (apply, then re-assign the crystal material so that it shades properly).
Dev Fund Contributor | |
Published | over 1 year ago |
Blender Version | 3.4 |
Misc Data | Manifold-Mesh, Normal-Mapped, Textured |
License | Royalty Free |
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Tags:
Predictor, Forecasting, office-decoration, Glass bulb, temperature, Interior, interior decoration, blender procedural, maritime, transparent, cycles render, 3d model, #cyclesrender, Crystal clear, shiny, decoration, high resolution, liquid, handmade, Weather instrument, Scientific instrument, traditional, Glass sphere, home-ornament, vintage, Weather prediction, handcrafted, Almanac, glassware, high poly, home-decor, textured, barometer, detailed, elegant-ornament, blender, ornament, realistic, Antique, Storm glass, Atmospheric pressure, glossy, Humidity, nautical, Oceanic, Cycles, geometrynodes, procedural