Semirealistic Raccoon, Rigged
The character's rig is based on Rigify. Please see Rigify documentation on how to use the
animation interface.
The rig may be regenerated from the metarig included in collection "metarig".
Fur is implemented using two separate layers Blender's particle system hair, a top hair and an undercoat layer.
Geometry:
- geo_body - the character's skin
- geo_eyes - the character's eyes
- geo_tearline - tearline
- geo_talons - character's talons
- geo_jaw - character's jaw
- geo_teeth - character's teeth
Rig:
- rig - character main rig
- metarig - Rigify metarig used to create main rig
- cast_eye.* - eye intersection helpers
Textures:
- raccoon-furcolor.png
- raccoon-displacement.png
- raccoon-normals.png
Static Poses:
- raccoon_default
- raccoon_test1
- raccoon_snarl
Animated Poses:
- raccoon_walk - static walk cycle (use FollowPath offset of 0.585/100f to get locomotion without foot sliding (example file included)
To use as a library override, link collection "raccoon", and create the override
via Menu->Object->Library Override->Make.
Creator:
Helmut Schulz, Thalion Graphics eK, 2022
If you have questions, spotted issues or need help for customizations, please
feel free to reach out:
mail: helmut@thalion-graphics.de
web: http://thalion-graphics.de