Semirealistic Raccoon, Rigged
The asset is built around a light weight, low poly mesh, and features a detailed, particle-system based fur setup.
It is rigged via standard Rigify tools using a metarig based on the "wolf" metarig shipped with Blender. Asset component hierachy is organized properly, to support use as a linked library within your scenes.
Fur and skin color are set up via vertex colors.
Textures :
- Skin normal map
- Skin displacement map
- Fur colors
Skin mesh:
- 3848 Vertices
- 3844 Polygons (a small number of triangles to save polygons)