Geo-Scatter 5.4
Lastest Release : New Scatter-Groups System
Geo-Scatter 5.4 just hit the shelf! In this release, we introduce the concept of Scatter-Groups. Scatter-Groups are not only great to organize your scenes, but they will become the new standard on how to intuitively assign your environments composition on your surfaces with ease! Please read the full release note here. Artwork by GurJas Studios.
Premium Features
There is an incredible amount of features packed in this plugin, here is a glimpse of the functionalities available here below.
Effortless
As the first big scattering toolset of blender, we have developed an effective and proven system over the past years. It's very easy! Select any objects you'd like, choose your distribution preset, then just click on "Scatter". Who told you that Scattering was difficult? This operator now supports the new asset browser!
ID Maps
The texture pattern feature now supports multiple scatter-users per texture at the same time, influence by sampling colors has also been implemented, making this feature ideal for green-walls or flower-mats. ID maps is also a very useful way to control multiple scatters from one painting layer.
Flexible
The new flexible features of Geo-Scatter can be used in many various use cases, the only limit is your imagination! For example, use the rotation snap slider to scatter hard-surface greebles on your mesh.
Editable
Geo-Scatter new "manual distribution mode" was born out of a simple idea: We wanted to create an alternative distribution workflow for artists, where users are able to paint instances like painting on a canvas, with a set of various brushes to choose from, that will add, alter or remove matter.
Abiotics
The Abiotic Factors are all the terrain features that can influence your scatter-system, they are essential to give credibility and realism to your virtual world. Especially if you are scattering landscapes! Elevation, slope, curvature, orientation, watershed, Geo-Scatter got everything that is needed.
Precise
The new rotation and scale settings of Geo-Scatter are complete and precise, you have total control over how your instances are scaled, rotated, aligned, or tilted. You can for example create billboard effects easily.
Interactive
There are numerous new features in Geo-Scatter where the scattered instances can interact with chosen objects, for example, remove instances under a picnic table, near a building, or create the illusion of interactive collision by leaning instances near your characters.
Optimized
Geo-Scatter has top-of-the-line optimization features available; remove instances out of your FOV, add distance culling effects, display your instances as placeholder only in the viewport, ect... Thanks to such features, you will be able to work with a high number of items, unlocking your artistic potential.
Advanced
Achieve advanced control on how your instances are assigned to your distributed points with the instances pick method. You will be able to assign instances by rate, by cluster, color ID maps, or even by the scale attribute, to guarantee instances with physically accurate scale.
Clump
The clump distribution method of v4 has been revamped, with way more settings to influence your clump's children scale/normal/tangent.
Dynamic
Create dynamic environments with scatter-layers that can influence one another. This is done by defining attraction or repulsion rules in the "ecosystem" sub menu.
Wind
The wind-wave feature will create the illusion of wind flowing in your scattered instances. Ideal if you want to add realism in your fields or grassy areas with only one click.
Innovative
Our goal is really to push the limit of what's possible, scattering-wise, in b3d. We always try to innovate new functionalities. For example, Geo-Scatter can read generated or painted flowmap information, you can use a flowmap to influence your instances tilt or tangent direction.
Polished
The Geo-Scatter workflow is highly polished, you can achieve complex set-ups with ease! For example, in this demonstration, we are dynamically distributing smaller clumps of grass near obstacles and borders, to achieve a clean lawn scatter. The .blend file of this demo is available in our manual page.
Visit our Documentation to overview every features!
The Biome System ๐ฟ
The biome system the Geo-Scatter plugin pioneered is revolutionary! With only one click you will be able to create a complex multi-layered professionally looking environement in your scene. It works like magic!
Pre-Made Goodness ๐จโ๐ณ
Sit back & relax, the scattering will be done for you automatically! Biomes are combinations of scatter-layers encoded and connected to 3D assets. From exotic jungles to wastelands, any ideas can be transformed into a biome!
Easy to Use ๐ถ
The biome system is available either in the Geo-Scatter plugin, or in our free Biome-Reader plugin. Install the .scatpack within the plugin manager, specify your assets path, and the biomes will be available in your biome library!
Get Started for Free ๐
We improved and made our old builtin asset library free! Get 170+ assets and 30+ qualitative biomes with the freely available Plant-Library. See all free packs here!
. Geo-Scatter Features ๐ฌ
Geo-Scatter users have exclusive features related to biomes, such as a much better biome fine tweaking experience thanks to the full extend of settings, creation behaviors options, or the ability to export any scatter-system(s) as a biome.
Use Biomes with our Plugins
Install, Read, and Scatter biome for free with the Biome-Reader plugin, or, of course, use Biomes within the one and only Geo-Scatter plugin for the ultimate level of control and workflow efficiency.
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