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Click RigiCar Button to active it on the Car_Body mesh
The Car_Body mesh pivot and local axis have to be aligned to its symmetry axis
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Clone button duplicate selected RigiCar (on release click, the new path curve is selected to grab it in another place)
Copy is to Copy/Paste settings from selected RigiCar to another or all in the scene
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Wheel Axles Mode: 1x4 : 4 identical wheels, 2x2 : 2 different wheels (front axle and rear axle)
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1 Setup:
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Pick Car Front or Rear Wheel Mesh |
The wheel mesh pivot and local axis have to be aligned to its symmetry axis, and must be RIGHT one:
OK
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NO
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Align Object Tool (car body or Wheels), but you can orient them alone just with simple transforms.
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Adjust Wheels distances and size - It is possible to adjust the car body by only simple transform
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Show Rig Anchor Bones 
Tire Sinking
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Select path curve and ground mesh collision
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2 Animation:
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Position on path curve of the Car (distance with the start of the curve)
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Speed indication of the Car to Help for Animation |
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Bank factor value. It is multiplied with the speed of the car. |
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Bank correction due of the drift effect (in Advanced Animation) |
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Inertial motion factor due to acceleration (only visible when the car speed is changing) |
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Distance time in frame between rest pose and max of acceleration inertial motion |
3 Advanced Animation:
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Drift effect control |
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Torque and mode control |
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Jump control - 0 value means completely on ground and 1 value means completely on path curve
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4 Dampers:
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Click Dampers button to activate it
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Lock Dampers motion to only vertical axis |
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Dampers Spring motion control and its influence
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5 Bake:
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Bake motion Car to Keyframes (body and each wheel)
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