Render Manager Addon Renderset
Likely the only product of ours that actually saved us more money than it made.. 💰 Which is not that easy!
Are you often annoyed with rendering countless different variations of a scene?
Renderset will save you many hours a week, no more waking up at 3am to start another render.
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Change the context of your scene with a click of a button!
These 4 Render Contexts each remember different Cameras, Worlds, Collections, Frames and Settings.
Render Contexts can be both a still image or animation
Multiediting of render contexts is coming pretty soon. So you will be able to select contexts you want to edit and change it everywhere at once. We need to implement some safeguards though so people don't overwrite stuff accidentaly.
Render Contexts
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Once your scene and contexts are ready, just press "Render All" and let renderset do its magic! 🪄
Afterwards all checked contexts are rendered and saved based on your renderset preferences setup.
You can find amazing, great and detailed instruction regarding the "Post Render Actions" in our Documentation.
Batch Rendering? Yes.
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Move your view, click a button and.. that's it, like a snapshot!
New context and camera are created from your current view.
FYI your scene needs to have at least 1 camera. Otherwise there's a little bug we must fix.
Context from Viewport
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Select cameras, press a button and get contexts!
Files from our clients often contain lots of cameras... Context per Selected Cameras button makes this instant.
This is even better when cameras have correct names, we then just #renderall and send the first round immediately.
Context per Camera
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Clean and streamlined UI
UI was redone to be easier to navigate and simpler to understand.
We keep the really important settings at hand. 👌
More variables are stored per context than you see in the menu - it would take too much space otherwise. However in the future, you will be able to right click anything and decide if you want it stored or not!
User Interface
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renderset automatically saves all the checked passes.
Passes can be used to split rendered images into i.e. colors, direct and indirect light to edit them individually, and also to extract data such as depth or normals.
Passes are not saved for each context, but for all of!
Rendering Passes
Pricing Options
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💌 Testimonials
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We could share many reviews but when it comes to renderset, jorari71 stands out from the crowd.
Yes he has had many issues that we solved together and he asked so many questions that they actually influenced the development!
But in the end, as time went by, he kept coming back to share how much he loves renderset and it made us very glad. 🥰
Support & Community
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📃 Up to date docs
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Learn how to use our products and make them work for you!
If something is missing, please do let us know on our Discord right below! We'll fix it for you and others.
Release Log
2023/11/15: renderset 1.9.1
Blender 4.0 support, bug fixes.
2023/08/18: renderset 1.9.0
Added support for Turbo Tools, UI cleanup, UX improvement to move context all the way up or down by pressing Ctrl when using the operator, create render context from current viewport view, switch to solid viewport to save VRAM and avoid crashes when rendering, bug fixes.
2023/03/24: renderset 1.8.1
Allow any number of render slots when auto-switching, fixed bugs. New logging system for better customer support.
2022/10/24: renderset 1.8
Added Estimate Memory Usage (Beta) operator.
Choose a product version:
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$19.99 renderset personal
non-commercial single-seat license, released 2 months after Pro+future updates
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$37.99 renderset pro
commercial single seat license, 1 showcase scene +future updates
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$79.99 renderset studio
commercial multi seat license, 2 showcase scenes +future updates
Sales | 1200+ |
Customer Ratings | 18 |
Average Rating | |
Dev Fund Contributor | |
Published | about 4 years ago |
Blender Version | 3.3, 3.4, 3.5, 3.6 |
License | Royalty Free |
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