Procedural Traffic

by Suzanne studio in Modifier Setups



Procedural traffic in less than 3 words - Absolute no brainer !!! (customizable, realistic and fast) So simple even SpongeBob could handle it! (btw your potato notebook will be fine)


Save yourself some time

  • 400 cars with addon - less than 10 seconds
  • 400 cars animated by hand - let me bring calculator - FOREVER


Turbo performance

  • One car - real time using proxy
  • Four hundred cars - 30fps with proxy cars
  • Million and one car - bring a fire extinguisher (everything bellow is fine)


Simulation nodes (high IQ nodes)

  • System is fully customizable
  • These cars can't crash into each other (but you can try)



Metal box with four wheels doing brm brm

  • High detailed exterior and interior
  • 4 new cars every single month



Procedural materials made by uncle Leonardo

  • Random color palette created specifically for each car
  • Procedural garbage (dirt, splashes and scratches) randomized too for extra realism

Baked (Updates)

  • (V1.01) 5.10.2023 Optimized cars for even better performance
  • (V1.1.1) 18.10.2023 Fixed bump bugs, improved braking, distance on curve and distance between cars is now regulated to avoid bugs
  • (V1.1.2) 6.11.2023 Added 4 new cars

In the oven (Future updates)
  • Monthly updates (adding new cars)
  • Swapping lines and multilane interactions
  • More people in the cars
  • Support for very steep surfaces
  • Camera culling
  • slow down zones

Stay updated with our progress by following us on Instagram at @suzanne_studio3d 
(also feel free to send us your art made with help of Procedural traffic)


Limitations

  • No interaction between separate curves for now
  • Curves need to be flat on Z axis (terrain does NOT need to be flat)


Known bugs

  • Flickering in render while persistent data is on (just don't turn it on)(blender bug)
Tutorial is in Documentation
Sales 100+
Customer Ratings 2
Average Rating
Dev Fund Contributor
Published about 1 year ago
Blender Version 3.6, 4.0
License GPL
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