Procedural Metal For Sword Blades
Before applying this material
- Make sure the blade model is oriented vertically
- The blade should be facing downwards with the sharp point at the bottom
- The blade's edge should be parallel to the X-axis
- Ensure that the Scale and Rotation transformations are applied
- No UV mapping is required to apply the material
- Sharpness position Mask
You can use it for a more visual representation of the boundary of the area affected by the Sharpness category
- Sharpness Surface Mask
Clearly displays the area affected by the Sharpness category
- Cycles Render Engine
The material consists of 5 node groups for easier navigation and editing
Dev Fund Contributor | |
Published | 12 months ago |
Blender Version | 4.0 |
Render Engine Used | Cycles |
License | Royalty Free |
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