Procedural Metal For Sword Blades

by Andrey Voronin in Surfacing


Before applying this material

  • Make sure the blade model is oriented vertically
  • The blade should be facing downwards with the sharp point at the bottom


  • The blade's edge should be parallel to the X-axis


  • Ensure that the Scale and Rotation transformations are applied


  • No UV mapping is required to apply the material
  • Sharpness position Mask

You can use it for a more visual representation of the boundary of the area affected by the Sharpness category








  • Sharpness Surface Mask

Clearly displays the area affected by the Sharpness category

  • Cycles Render Engine

The material consists of 5 node groups for easier navigation and editing



Dev Fund Contributor
Published 12 months ago
Blender Version 4.0
Render Engine Used Cycles
License Royalty Free
Have questions before purchasing?

Contact the Creator with your questions right now.

Login to Message