J.C. Petrofsky
over 4 years ago
Inside PLX_Texture, use a Vector Math node before the texture node to multiply the vector by [1,1,0]
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NodeTree spring21 nodesetup summer20 displacement map nodepack displacement Texturing shader editor Material nodegroup parallax shaders bfcm20 nodesetups displace texture spring20 node groups materials Node Node Editor node setup summer22 node group nodes Shader plx