Plx
PLX_SteppedParallax 4-64 - Creates parallax at high resolution with the displacement texture.
Inputs:
- Strength - The depth of the parallax
- Scale - The size of the texture
- Depth Blur - The radius of the blur
- Resolution - Controls the number of iterations
- 0 to 0.25 - 4 iterations
- 0.25 to 0.5 - 8 iterations
- 0.5 to 0.75 - 16 iterations
- 0.75 to 1 - 32 iterations
- 1 - 64 iterations
- Inputs 1 to 3 - Configurable inputs for the displacement texture
PLX_SteppedParallax 4-16 - Same as PLX_SteppedParallax 4-16 but with less iterations for faster shader compilation in EEVEE
Inputs:
- Strength - The depth of the parallax
- Scale - The size of the texture
- Depth Blur - The radius of the blur
- Resolution - Controls the number of iterations
- 0 to 0.5 - 4 iterations
- 0.5 to 1 - 8 iterations
- 1 - 16 iterations
- Inputs 1 to 3 - Configurable inputs for the displacement texture
PLX_SmoothParallax 4-64 - Creates smoother parallax at high resolution with the displacement texture.
Inputs:
- Strength - The depth of the parallax
- Smooth - The smoothness of the parallax
- Scale - The size of the texture
- Depth Blur - The radius of the blur
- Resolution - Controls the number of iterations
- 0 to 0.25 - 4 iterations
- 0.25 to 0.5 - 8 iterations
- 0.5 to 0.75 - 16 iterations
- 0.75 to 1 - 32 iterations
- 1 - 64 iterations
- Inputs 1 to 3 - Configurable inputs for the displacement texture
PLX_SmoothParallax 4-16 - Same as PLX_SmoothParallax 4-16 but with less iterations for faster shader compilation in EEVEE
Inputs:
- Strength - The depth of the parallax
- Smooth - The smoothness of the parallax
- Scale - The size of the texture
- Depth Blur - The radius of the blur
- Resolution - Controls the number of iterations
- 0 to 0.5 - 4 iterations
- 0.5 to 1 - 8 iterations
- 1 - 16 iterations
- Inputs 1 to 3 - Configurable inputs for the displacement texture
PLX_Depth - Uses one value to control parallax depth
Inputs:
- Strength - The depth of the parallax
PLX_Texture - Determines the depth of PLX_SteppedParallax 4-64, PLX_SteppedParallax 4-16, PLX_SmoothParallax 4-64, and PLX_SmoothParallax 4-16.
Put any displacement maps or procedural textures inside by pressing tab. You can also mix multiple textures inside using the three inputs.
Inputs:
- Vector - The texture coordinates
- Inputs 1 to 3 - Configurable inputs for creating heightmaps or mixing textures
PLX_SteppedIteration - One iteration used inside PLX_SteppedParallax 4-64 and PLX_SteppedParallax 4-16. It is not meant to ever be used outside of these nodegroups.
PLX_SmoothIteration - One iteration used inside PLX_SmoothParallax 4-64 and PLX_SmoothParallax 4-16. It is not meant to ever be used outside of these nodegroups.
PLX_AlphaBoundaries - Creates a rectangular mask from a vector.
Inputs:
- Vector - The coordinates used to create the mask
- X1 - The X position of one corner of the mask
- Y1 - The Y position of one corner of the mask
- X2 - The X position of the opposite corner of the mask
- Y2 - The Y position of the opposite corner of the mask
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