Pbr Texture Bakery (For Eevee & Cycles)

by Daniel Mo in Surfacing


Item Rating

This item has an average rating of 5 from 27 ratings by the community.

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  • Justin Bess
    about 6 years ago

    Just used it this evening for the first time. Very easy and just what i need. <3 it.

  • Piotr Pabijan
    about 6 years ago

    Everything works great :)

  • Alexander Podgayko
    about 6 years ago

    So useful and helpful, saved me like million working hours and even more nerves! Thank you! If you're considering improving the addon further, would be very nice to have:
    1. Checkboxes or customizing presets for images to configure output
    2. Baking separated objects

  • Indomitus s.r.l.
    over 6 years ago

    It works, it's easy and fast.

  • D U
    over 6 years ago

    An essential tool for realtime baking of cycles materials! Just keeps getting better with each release!

  • tumira
    over 6 years ago

    This addon would greatly improved workflow on creating PBR assets.

  • jiangc
    over 6 years ago

    bpy.context.scene.packingPreset = 'defaultgl'
    SSS White: Mix Shader.001 needs a BakeryPBRShader-, MixShader- or Reroute-Node connected to Shader-input 1

    • Daniel Moczarski

      over 6 years ago

      Hi, you are not serious, are you?

      This is not an error but a controlled structured message which tells you this:
      Material with name "SSS White" has a Node which is called "Mix Shader.001" which needs a BakeryPBRShader-, MixShader- or Reroute-Node to the input slot number 1 because you put something else there. If you don't understand this message, just write me and i will tell you what to do instead of down-rating this.

      If you had read the documentation you would know how to avoid this. I spend a lot of hours writing it as complete and understandable as possible and you obviously did not read a single line of it.

      According to the documentation:
      Rules for a Bakery-Material:

      -It must have exactly one Material Output-Node.
      -You are free to use Reroute-nodes everywhere!
      -The Surface-input of a Material Output-Node must be connected to a BakeryPBRShader or a MixShader
      -The first Shader-input of a MixShader must be connected to a BakeryPBRShader, a MixShader or can be empty. # <- THAT'S YOUR PROBLEM
      -The second Shader-input of a MixShader must be connected to a BakeryPBRShader or can be empty.
      -Rendered view (instead of material view) looks closest to final result.

      -> Review this in the documentation tab for further explenation. You can also write me if you need more detailed support

      I am really sorry you had a bad experience with the bakery but to be honest, it is not fair down-rating my product because you are too lazy to read the documentation properly or contact me first. In addition to that, you did not even drop a speaking message with your rating. That's just not okay dude.

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Details
Sales 700+
Rating
27 ratings
Dev Fund Contributor
Published over 6 years ago
Software Version 2.79, 2.8
License GPL