Kaboom

by Picto Filmo in Addons



Kaboom V1

‘Clean Project’ delete baked fractured groups and clean blend file to be readable by a non kaboom blender user 


1_ Fracture Objects

Select the object to fracture


Select the object to fracture,choose the fracturing mode in the first buttons line:

‘Own particles’,’Child Particles’,’Own Vertices’,’Child Vertices’,’Grease Pencil annotation’


Scale proportions for resulting shards

Number of shards



Then click Fracture to see the result

2_ Fractured Groups List

The fracture result is stored in a Fractured Group, visible in the Fractured Group List.


Name of the group can be edited by the collection name in the outliner

select group objects

delete group objects, fractured group and restore object source

Flags mean that the group objects

  ‘are baked’

  ‘have debris particles’

  ‘have smoke particles and fluid modifier’

Create new fractured group with a selection of objects

Create roughed cut to shards inner of the active fractured group.

Fractured Group must be BAKED

Rough Cut parameters of the active fractured group

‘Apply’ is a converting to mesh. This kills all object’s modifier (particles)


3_ Simulation

There are 2 simulation methods : BLAST or KRUMBLE


BLAST: is done with the Blaster Tool


Add blaster to scene. 

Core radius is the influence distance of the force applied to the shards.

Dynamic Range is the influence distance to enable the dynamic of the shards.

Force apply to shards in the Blaster Core Radius.

← Radial Force + random percent


← Directional Force + random percent


← Spin + random percent


The simulation will creates rigid body objects , creates initial motion of shards that are influenced by the blaster Core and  animates the dynamic activations


Range of Rigid Body World of rhe blender scene

‘Reset’ is a tool that help the user to delete cache of the rigid body world

for simulation affects all fractured group, if not, only the active fractured group will be simulated

this update viewport during the simulation

To launch the simulation click on ‘Blast !’

Distribute KaFires during Simulation.



KaFires are located scaled and rotated at each the Blaster location keyframes except the first and the last.


KRUMBLE : Creates rigid body objects and add dynamic activation keyframe to the active group shards at the current frame of the scene


Create dynamic keyframe at the current frame of the timeline to the active fractured group objects


4_ Rigid Bodies

The simulation uses the blender interne rigid body engine. Here parameters of RB objects can be edited

Add Breakable or Fixed Constraints to selected Rigid Body Objects

Update Strength value to selected     Rigid Body Objects Constraints

← Remove by Group or Selection


Update mass of Rigid Body Objects

Set selected Object to Passive Dynamic Rigid Body Object


5_ Baking Simulation to Keyframes

This operation is necessary to add rough cut or add particles



Bake all fractured Groups to Keyframes


6_ Particles and Smoke


Buttons to switch between particle mode


Add Debris, particle systems use the "Parts Collection" for instances. If the collection selector is empty , kaboom creates automatically a new collection with debris instances.



Hide/Show particles in viewport



← Particles instances collection

← Remove particles of the active fractured group


← Acceleration limit trigger

← Duration of emission in frames

← Number of particles emitted 

← Percent of count for collision emission


← Copy active particle system parameters to all other

← Decals + or - particles emission times

Copy selected object particles parameters to all of active fractured group objects


Add Smoke Emission on active fractured group


Hide/Show


← Remove particles of the active fractured group

← Intensity of emission on move

Intensity of emission on deflagration (explode and collision)

Intensity of vertically emission on collision

← Update Smoke of the active fractured group



Copy selected object fluid parameters to all of active fractured group objects


← Add Smoke domain with auto size of bounding box the selected objects

← Add an animated turbulence field in the scene


Standards Particles cache operators



Sales 300+
Customer Ratings 1
Average Rating
Published almost 2 years ago
Blender Version 3.3, 3.4, 3.5, 3.6
License GPL
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