Human Generator Ultimate

On Sale! by Oliver J Post in Addons


Item Rating

This item has an average rating of 4 from 124 ratings by the community.

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  • Raph
    over 2 years ago

    Although it's still not as complete as I would like (there are still few choices in terms of clothes, poses, body shapes, and the face poses are not adapted to all morphologies), but the tool is really amazing, I use it every day for quick character generation. That's why I give 5 stars. I really hope there will be more content :) Also, extra content, maybe in a separate pack, would be interesting, such as skeleton, genitals, muscles…

    • Oliver Post

      over 2 years ago

      Thanks for the review and the feedback, Raph! We will take your suggestions about extra content into account

  • win maw
    over 2 years ago

    Customizing option is the most important for the Human Face. Blending, moving and sculpting options are welcome if you can do it. The slider itself not enough to adjust the way we want it. The other soft wares can do these options but I prefer to have it in Blender.

    • Oliver Post

      over 2 years ago

      Thanks for your review, Win Maw! If you wish to push the face sliders further, you can enable 'Experimental mode' for that human by pressing the ghost icon in the top right. This allows the slider to go from -200% to 200% instead of the regular -100% to 100%

  • shauniedarko
    over 2 years ago

    What's here works well. The textures are good, the creation tool works quickly and well. The particle hair and clothes are a nice addition.

    The criticism I have is that the customization options are limited. If you like the face shapes that come with the addon, then you won't have a problem. But if you want to make a model with a longer face, well, you're out of luck. The addon allows you to make the model's head wider but not longer.

    So it's good for what it is, but allowing more customization beyond the standard model would make it great.

    • Oliver Post

      over 2 years ago

      Thans for your review and the feedback, Shauniedarko! Glad to hear you like the textures and the creation process! We'll take your feedback about the customisation options in mind for future updates.

      By the way, I wanted to point out if you want to make the face longer there's indeed no slider in the HumGen menu for it, but it's quite straightforward to do manually: Go into pose mode, find the small 'stretch bone' on top of the head and move it upwards until your happy with the length of the face (you need to be in the creation phase to do this).

  • Digital Bast
    almost 3 years ago

    It's a Really good addon and it does what it says it does, but i would love to hear some new features that includes generating crowds of low poly versions of them, also, more clothing and hair styles options could make this even better.

    • Oliver Post

      almost 3 years ago

      Thanks for the feedback, Ignacio!

      As for crowd generation, I assume you already found the batch generator inside the add-on? We did some tests with low-poly versions and inside Blender there is a negligible performance improvement by lowering the poly count. Selecting a lower texture resolution and hair resolution makes a much bigger difference. We are however still considering adding lower poly versions in the future, since game-engines are a bit more strict on poly counts.

  • Bassem Adel
    almost 3 years ago

    For an architect I see that this add-on is a huge time saver
    That batch generator is quite amazing for stills , this addon will take six stars if they managed to make crowd simulations !
    quality and customization is impressive even clothing has neat settings , but maybe need a little push in terms of details like the humans themselves , but even performance on blender 3.0 is butter smooth unlike some ratings here complaining about crashing (didn't encounter any problem or a single crash till now from the addon)
    Chapeau for real , keep awesome work

    • Oliver Post

      almost 3 years ago

      Thanks for the review and the feedback, Bassem! Also, I'm glad to hear the performance has been buttery smooth for you. As for your comment on the crashes, this is a very rare problem related to a bug in Blender 2.90+ itself. If you don't have a very specific configuration of Apple computer, this crash will never happen for you.

  • alexandre
    almost 3 years ago

    Hello, The addon is very good, but i bought it specially for the "scaterring humans option".
    One one hand, its very intuitive, very simple to use, and you have many options to create differents humans, poses and clothes. This part is very good
    But in other hands its very hard/impossible to create something that you will use for your scene. I cannot find anywhere documentation to do basics operations :
    Resize the humans : when you create markers you should be able to resize it to fit to your scene, or its impossible to use this on your scene
    -Reduce polys, when you create an addon with a Batch mode, it should be possible to reduce polys (the option 512px is good but not enought)
    -If you can't resize before, at least an option to create only "1 meshe for 1 human" to use it for scaterring and creating crowds.
    I might chaange my ratings if there is any solution for that, or some tutorials to do it ?

    • Oliver Post

      almost 3 years ago

      Thanks a lot for providing feedback, Alexandre, we are sorry to hear the add-on didn't fully live up to your expectations.
      -What kind of resizing do you mean exactly? Resizing in the regular height range of humans ~1.5-2 meters or do you need a totally different scale for a scene that is not based on real-world scale?
      -As for reducing polys, we've done extensive tests on the impact of the polygon resolution of the mesh on Blender render times and performance, and a lower polycount makes almost no difference in both render time or render memory usage. For use in external programs (i.e. game engines) we understand the wish for different LODs and this is something we are looking at for the next update.
      -May I ask what use case this would be useful for? Is this mainly for exporting, or moving around? If it's rigged people, it's not possible to make it one single model. If the armature would be applied, I guess it could be possible.

      If you have any further questions, please let me know

  • Lukas Sosa
    almost 3 years ago

    I think the software would be great but it also crashes my blender every time, when im in the creation phase of the human, at some point it just closes everything. need help please. using it on version 3.0 on newest Macbook Pro ?!

    • Oliver Post

      almost 3 years ago

      Hey Lukas,
      Sorry to hear you are running into an issue! You might be experiencing a very rare Blender 2.90+ bug that crashes Blender when you use particle systems (which Human Generator uses for hair) only on certain MacOS configurations. If you haven't DM'd me already, please send me a message so I can take a look at this for you.

  • Dennis Memeo
    almost 3 years ago

    Great addon!!! Amazing quality, a lot of costumizations and fast workflow. Now I'm waiting for an integrated motion library for animation without mixamo or other external library!!! Thaks for your works!!!

    • Oliver Post

      almost 3 years ago

      Thanks a lot for taking the time to write a review, Dennis! I am glad to hear you like the add-on! An integrated animation library is something we're interested in, but it's currently not on our schedule.

  • nathan
    almost 3 years ago

    Crashes My Blender everytime

    • Oliver Post

      almost 3 years ago

      Hey Nathan, sorry to hear that you are experiencing a crashing issue. I've replied to your email, so I can help finding a solution to this issue you are experiencing!

  • Aengus Patterson
    almost 3 years ago

    Really great addon, I appreciate you guys making this. However, I have one suggestion, that being to add the ability to decrease the detail levels of the humans. This addon is great for creating photo-realistic humans and rendering stuff in blender but I feel like the use cases could go way up if you were able to decrease some of the detail. For example, in real time video game there will never really be a need for that much detail unless somebody is willing to melt their computer. Overall great addon and I'm excited to see further updates.

    • Oliver Post

      almost 3 years ago

      Thanks for the review and the feedback, Angus!
      We did some tests with lower levels of detail recently and found the performance increase inside Blender negligible and not worth the sacrifice of detail, shading and UV quality. However, for use outside Blender I can totally understand the wish for LODs, so we are definitely keeping it on the table as an option.

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Sales 13500+
Customer Ratings 124
Average Rating
Dev Fund Contributor
Published over 3 years ago
Blender Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4
Render Engine Used Cycles, Eevee
Misc Data Rigged
License Royalty Free
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