![](https://d2hmt0j6xg7kkm.cloudfront.net/store/user/5559620/avatar/thumb-36163328f37125b0d0f96370e269492d.jpg?Expires=1725753380&Signature=dCzniztWRzf5Mqi95UeCWxwgMoeFI654ZCyE3mZ65A79ll-urxggMdCuhGMCuppqEEj8oI20RKqNaXRY~XfETPNrh74yAuMFJOnzn-tlF-qfwB0HhO7SqNG7GqwTI8SMQ6WTylDp8MFQTeHnMdmyP5QSyhEGU8m0zEnyfuO7Sz0ljPEHorGwKxfxYP1Jgm9Wh9WneZD4VGC3KCwx-0YC3jKeGwebGL1Gn-cJ7riIlHO7sgwmfBW50IKcu-CT3mTdGn9t5o8Uwdze7J2XiU-2CVzMUzTw1rG3mLLe7rEQNcdx4tB3epC04vaNRCUfj6qXFqT81CMXj5BiInX5VfcqIg__&Key-Pair-Id=APKAIN6COYBF3ZQW7OQQ)
Oliver Post
almost 3 years ago
Thanks for the feedback, Brihgl!
We are currently not planning on adding hairstyles from other eras, as our main focus is on contemporary humans.
As for most of our clothing being slim fit, this is mainly because we want to support a large range of body proportions and for baggier clothes to work with this one would need to add a layer of cloth simulation on top, which would slow the process down a lot (for example a baggy hoodie might be very baggy on a skinny person, but more tight on a bigger person).
As for the arm disappearing underneath clothing, this is just a mask. You can remove the mask modifier from the modifier list and the arm will be back again.
Let me know if you have any further questions!