by Tomasz Wiśniewski in Addons

Blender 4.0 update coming soon

What is a HUDinator?

Have you ever seen complex HUD panels in film productions or created in programs like After Effects and wondered how much work it would take to create something similar yourself? HUDinator is an add-on that is used to build sci-fi styled HUD panels in a quick and easy way. It contains a database of 60 elements ready to be imported into your project.

All elements are designed using the Geometry Nodes system so you can easily edit them. Each element has its own settings panel so users can customize its appearance. By combining and editing individual elements you can create simple shapes or very complex structures. The variety of objects combined with the possibility to edit them makes the potential for using this add-on unlimited.

Step by step:

Adding an object

The objects are divided into five categories. By selecting one of the categories from the menu, you gain access to an image gallery that shows the appearance of each element. To add an element to the project you select it from the image gallery and click the "Insert Object" button.

The user has the option 
to change where the object will be placed 
using the "Place at" checkbox.

Shape editing

Each object has its own settings window, which is divided into three sections for better clarity.

Shape editing can be done in the "Settings" section, which is slightly different for each element, as the element base is very diverse. Variety is definitely a strong point of this add-on, as it allows the user to get very personalized effects in a quick and easy way - all you have to do is change a few values in the settings window.

Sample options for editing the object:
Text Size - allows you to scale the percentage fill rate.
Fill - sets the fill level.
Border - adds a frame to the object.
Bevel - adds corner rounding.


It is possible to edit the materials of an imported object. Objects have one or more materials available for editing. You can access the list of materials in the "Material" section.

The same material is assigned to each imported object. Editing this material in one object results in a change in all objects having this material.

If you want to make the selected material unique for a given object, press the button with the duplication icon. Then the editing of this material will be local in scope and will not affect materials in other objects.

The user has the option to use his own materials. To do this, delete the default material by pressing the trash button and select another material from the list of materials. Pressing the plus button will restore the default material.


For most elements, the ability to set them in motion is available using the "Animation" option in the "Transform" section. The "Constant", "Step", "Bounce" and "Random" options allow you to animate objects differently. "Speed" adjusts the speed of animation - setting this option to a negative value results in giving the animation the opposite direction.


You can duplicate objects freely. Each duplicated object will have the same characteristics as its original - shape, materials and type of animation. When you duplicate an object then next to its name you will see a button with a number representing the number of objects having the same features as the active object. By editing one of these objects you will also affect all other objects.

Clicking this button will make the object unique and the changes made to it will not affect other objects.

Sales 10+
Customer Ratings 1
Average Rating
Published 10 months ago
Blender Version 3.4, 3.5, 3.6
License GPL
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