Higgsas Geometry Nodes Toolset

by higgsas in Modifier Setups


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This item has an average rating of 5 from 24 ratings by the community.

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  • Mattt
    8 months ago

    This is a fantastic set of GNs, thanks!

  • Claudio Wabner
    9 months ago

    Great 👍

  • Roelant
    9 months ago

    This is a really versatile toolbox, and it keeps getting better!

  • Abbos Mirzaev
    9 months ago

    Thanks a lot dude! fnatastic Geonodes!

  • PS
    12 months ago

    Many of those groups should've been in the core.
    Great work. Keep it up.

  • HalfArch
    over 1 year ago

    The thumbnails of recent updates show great effort and thoughts behind. It is much more intuitive to read and use now for people doesn't have much knowledge of the math behind. The new added Mesh Face Subdivide and Mesh section are very helpful in workflow, which inspired some feature request, if possible, to include in next updates.

    For Mesh Face Subdivide
    1. can U / V direction Edge be included in output? it would be more convenient.
    2. besides subdividing into UV grid, would it be possible to do other grid type, like hexagon, brick, triangle etc.?
    3. would it be possible to have an option to maintain the grid shape? for example, when subdivide a triangular mesh, the UV grid shape is maintained, it is just trimmed by boundary of mesh.
    maybe 2&3 belongs to a new node, like distribute/fill a grid on a given Mesh face.

    For Mesh section,
    1. it seems much faster than using Mesh Boolean node. but somehow, I couldn't make it work when trying to create a series section curves connecting plane position field, like slicing Suzanne to create contour lines at Z direction. maybe the documentation can update the use of this new node later.

    A very good GN node group assets. Highly recommended.

    • Higgsas

      over 1 year ago

      Thank you.

      I updated the Mesh Face Subdivide node to include U and V directional vectors.

      Regarding the Mesh Face Subdivide more shapes or trimming, I am not sure if it's possible to do right now without Repeat Zone node (that's only in blender 4.0) and using mesh boolean (which gonna heavily impact the performance ), but I will look if I can come up with solution.

      The Mesh Section node only can do single slice of the geometry, I replaced it with Mesh Contour node.
      It now can do multiple slices and it will give better results compare to Mesh Section, the node documentation -

      https://higgsas-geo-nodes-manual.readthedocs.io/en/latest/generators.html#mesh-contours

      Thank you for the feedback.

  • Rick Speets
    over 1 year ago

    I don't leave a lot of reviews, but I'm thoroughly impressed with this pack. Lots of very handy node setups that are essential if you ask me.

  • Yifu
    over 1 year ago

    Node groups are solid and are well worth the price tag. Please make sure to appoint a separate asset library path for the folder provided in the download so that you'll get the appropriate menu items using the shortcut Shift + A within the geometry node editor.

  • Mich Angel
    over 1 year ago

    The "Swiss army knife" of Node's, it got everything and then some..
    Amazing add-on..

  • Sebastian Kostyrka
    over 1 year ago

    Great geometry nodes set up! With this i'm one stop closer to quit Sverchok and transform my all procedural workflow to geometry nodes.

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Details
Sales 1800+
Rating
24 ratings
Dev Fund Contributor
Published over 1 year ago
Software Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3
License Royalty Free