Friendly Pivot For Blender
Friendly Pivot addon(Launch video) mimics the functionality of the Autodesk Maya Pivot Transform tool with minor differences and improvements for the Blender. It's main task is to quickly and conveniently change the Pivot Orientation, Origin and 3D Cursor positions by pressing one key, eliminating the need to select the desired component of an object and long travel through different menus to select a necessary action.
Just press and hold D button, hover cursor mouse above desire and highlighted component and click LMB, MMB or RMB to change pivot.
Or use Pivot gizmo to move Origin in 3D space or set custom pivot orientation. Both are with incremental system now. In addition Bbox gizmo helps adjust Origin and 3D cursor inside current object's boundaries.
Now the addon supports bones and curves. Also 3D Cursor in UV Editor.
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Features. Full list here and here(UV)
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Change Pivot Orientation, Origin and 3D Cursor positions by:
Mesh mode.
Bone mode.
Incremental Pivot Gizmo.
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Change Origin and 3D Cursor positions by:
Multiselection in Mesh mode.
Along one axis in Mesh mode.
Curve mode (Curve points only).
Bounding Box Gizmo.
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Change 3D Cursor position in UV Editor.
With a simple click in UV mode.
Multiselection in UV mode.
Requirements
Blender B3.6 or higher.
Installation
It's recommended to remove previously installed addon before the installation!
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Downloaded file, then
Start Blender, then Edit → User Preferences → Add-ons tab,
Press 'Install' button and locate and select downloaded friendly_pivot zip file,
Activate the addon, save user settings,
- Check duplicate shortcut warning in the addon's preference window,
Close preferences and restart Blender.
Known Issues
Activated "Edit Mode On" setting does not guarantee proper work with some modifiers in Edit Mode.
Current version 0.4.25
Add B4.0 compatibility
Version 0.4.24
Fixed Local View issue.
Version 0.4.23
Bgl module was removed.
Added duplicate shortcut checker in the preference window.
Version 0.4.22
- Fixed Local view issues.
- Add D+R shortcut to reset Pivot's orientation and center.
- Fixed small issues.
Version 0.4.21
Added support of hidden faces in Edit Mode.
Version 0.4.2
Fixed some issues and B3.1 compatibility.
Version 0.4.1
Fixed small issues.
Added option to bake custom orientation to LOCAL.
Added shortcut action for D+S+MMB(Set Orientation & 3d Cursor at the same time).
Added bone's support for Orientation, 3D Cursor and Origin.
Added curve's points support for 3D Cursor and Origin.
Added UV Editor support for 3D Cursor.
Quick usage:
While pressing and holding D(default invoke addon key):
- 1. Press LMB - To set just Transform Orientation.
- 2. Press MMB - Sets only 3D Cursor to highlighted.
- 3. Press RMB - Sets only Origin to highlighted.
- 4. Press and hold S, then LMB or RMB - Sets Orientation and Origin.
- 5. Press and hold C, then RMB - Sets 3D Cursor.
- 6. Press and hold A - Activate multi selection mode for Origin.
- 7. Press and hold X or Y or Z - Set Origin to one axis.
- 8. Press O - Switch On/Off Pivot to Cursor settings.
- 9. Press P - Switch On/Off SCPO into Active Transform Tools settings.
- 10. Press B - Activate Bounding Box mode and widget.
- 11. Press Alt while moving Pivot gizmo - Round current axis value.
- 12. Press Shift, Ctrl or Shift+Crtl while moving Pivot gizmo - Activate incremental system.
- 13. Press L - Switch On/Off bake custom orientation to LOCAL.
- 14. Press and hold S, then MMB - Sets Orientation and 3D Cursor.
- 15. Press R to reset pivot's orientation and center to defaults.
Choose a product version:
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$15.55 One User License
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$130 Studio License for 10 Seats
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$240 Studio License for 20 Seats
Sales | 600+ |
Customer Ratings | 22 |
Average Rating | |
Published | over 4 years ago |
Blender Version | 3.6, 4.0 |
License | GPL |
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