Realtime Flame Generator

by specoolar in Modifier Setups


Item Rating

This item has an average rating of 4 from 10 ratings by the community.

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  • Radiant Mantra
    7 months ago

    Heads up, read the documentation to figure out how to use.
    It's basically a copy>paste from one scene to another, though you can mark the "flame" object as asset and import from the asset browser very easily.
    This fire runs great and is customizable enough for most renders you might want to do.
    More importantly it looks good too, again, I recommend the short documentation to get it working for you on Cycles. Highly recommend!

  • Rob Betz
    7 months ago

    Easy to use - read the documentation if you're seeing black outlines in Cycles. Flames look awesome.

  • Alex May
    10 months ago

    Looks great and is exactly what I need for a project I'm working on right now.

    As there are few instructions, and I had some problems getting it to render, here is the missing step (UV=flame_uv):

    1. Link/Append "NodeTree/Flame Generator" from FlameGenerator.blend
    2. Add "Flame Generator" as a Geometry Nodes modifier to an object
    3. Under the modifier "Output Attributes" set the UV to "flame_uv" (without quotes)
    4. This will set the object on fire.

    To set a collection on fire:
    1. Apply the above to a dummy object that isn't in the collection you want to set fire to
    2. Choose the "Emit from collection" and turn off "Emit from self" and probably "Show self"

  • jonathan
    10 months ago

    I would like to get my refund due to the addon not working for me.

    • Shahzod

      10 months ago

      Hi!
      can you direct message me? May be we can solve the problem

  • Andri Wibowo
    10 months ago

    This is perfect for my needs, even its so heavy on viewport on denser settings. Took me a while to learn from the example scene

  • Patricio
    10 months ago

    have no idea how to use it, a tutorial even for dummies must be great

  • Rich
    about 1 year ago

    I echo the review of Martijn de Frankrijker. My only change to his review is that flames look ok to good

  • Pundus
    over 1 year ago

    Excellent and versatile. Bought this with the same creator's light trail generator, and this is just as customizable. Took a while to set up as I couldn't find any instructions, and it is more intensive on the rendering (though I'd guessed that's a given). Still a very powerful tool!

  • Martijn de Frankrijker
    over 1 year ago

    Flames look great and easy to use once you get the hang of it. Appending the Flame Generator collection in your file and moving the item you want to set ablaze into the Flame Source-folder worked best for me. The great thing is that these flames save a ton of resources over flames using particle systems, so rendering goes quickly.

  • Alex Gayoso
    over 1 year ago

    help how to use...?

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Sales 400+
Customer Ratings 10
Average Rating
Dev Fund Contributor
Published over 1 year ago
Blender Version 3.1, 3.2, 3.3, 3.4, 3.5
License Royalty Free
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