Engon

by polygoniq in Addons


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This item has an average rating of 4 from 5 ratings by the community.

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  • Nguyen Bao
    about 1 month ago

    I'm having the same issue like "ttyrtyrty"

    • polygoniq

      about 1 month ago

      Sorry for the inconvenience. The same as for ttyrtyrty applies:

      This likely happens when there is an other instance of engon, megaddon, or some old asset pack addon installed.

      Make sure:
      - you have no other engons installed (as an addon, or as an extension)
      - other polygoniq addons are up to date
      - there are no old deprecated polygoniq addons (botaniq_addon, traffiq_addon, megaddon, ...)

      You can find all the information in the documentation https://docs.polygoniq.com/engon/1.3.0/getting_started/installation/index.html#addon-installation-conflicts.
      To address this we have released a new update recently, that tries to report such issues on startup, however, if an older addon registers before the updated engon, it doesn't have a chance to report. Still, this has to be resolved manually.

      If the addon's setup is corrected this way, then preferences are saved as they should be and are kept when the addon is updated. You can also use the 'Import' and 'Export' search paths to backup your asset pack paths on a local drive and reload them if needed.

  • BVBY
    2 months ago

    im down with 'ttyrtyrty'
    u guys should update ASAPPPPPPPPP

    • polygoniq

      about 1 month ago

      Sorry for the inconvenience. The same as for ttyrtyrty applies:

      This likely happens when there is an other instance of engon, megaddon, or some old asset pack addon installed.

      Make sure:
      - you have no other engons installed (as an addon, or as an extension)
      - other polygoniq addons are up to date
      - there are no old deprecated polygoniq addons (botaniq_addon, traffiq_addon, megaddon, ...)

      You can find all the information in the documentation https://docs.polygoniq.com/engon/1.3.0/getting_started/installation/index.html#addon-installation-conflicts.
      To address this we have released a new update recently, that tries to report such issues on startup, however, if an older addon registers before the updated engon, it doesn't have a chance to report. Still, this has to be resolved manually.

      If the addon's setup is corrected this way, then preferences are saved as they should be and are kept when the addon is updated. You can also use the 'Import' and 'Export' search paths to backup your asset pack paths on a local drive and reload them if needed.

  • JanaS
    3 months ago

    Love it!

  • ttyrtyrty
    3 months ago

    I completed the installation in blender 4.2 and defined and saved the asset folder, but when I restarted Blender, the asset folders disappeared and Engon does not appear in the n-panel. I have to disable the plugin, enable it again and make the same settings again.

    • polygoniq

      about 1 month ago

      Thanks for the review and sorry for the inconvenience. This likely happens when there is an other instance of engon, megaddon, or some old asset pack addon installed.

      Make sure:
      - you have no other engons installed (as an addon, or as an extension)
      - other polygoniq addons are up to date
      - there are no old deprecated polygoniq addons (botaniq_addon, traffiq_addon, megaddon, ...)

      You can find all the information in the documentation https://docs.polygoniq.com/engon/1.3.0/getting_started/installation/index.html#addon-installation-conflicts.
      To address this we have released a new update recently, that tries to report such issues on startup, however, if an older addon registers before the updated engon, it doesn't have a chance to report. Still, this has to be resolved manually.

      If the addon's setup is corrected this way, then preferences are saved as they should be and are kept when the addon is updated. You can also use the 'Import' and 'Export' search paths to backup your asset pack paths on a local drive and reload them if needed.

  • EDUARDO
    9 months ago

    free <3

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  • $0 - engon free, as it was meant to bee!

    11% of engon sales here go to Blender DevFund - We're hoping engon will be easy and useful for you. We be improvin' it as time goes by..

  • $12 - engon 1 hour of developer's work = 2 hexagons

    Support 1 developer for 60 minutes - you get exactly the same but with our thanks for your kind support! Please do share your feedback with us! It's important for everyone that it just works..

  • $96 - engon 1 day of developer's work = 16 hexagons

    Support 1 developer for 480 minutes (1 day) - Thank you very much but... You get exactly the same again but really- thanks. Feel free to reach out with a request you might have?

  • $480 - engon 1 week of developer's work = 80 hexagons

    Please don't pay this much! We just want to prove a point that running a business is real hard.. :) But don't worry because we love our work! <3 If you do end up paying this much - then you get a secret code - you can book a flight (or a train ride) to Prague - and you get to meet us and sleep over at our office for up to 2 weeks! You also get 4 beers for free.

Sales 60+
Downloads 22500+
Customer Ratings 5
Average Rating
Dev Fund Contributor
Published 10 months ago
Blender Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3
License GPL
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