Dermis: A Multi-Level Sss Principled Shader For Cycles
This shader was built for Cycles, which means it works with Eevee by extension, although it's probably overkill to use it in Eevee.
Probably not. This was built using Cycles nodes, at it's heart, its just a glorified collection of node groups. This makes any port to a different rendering engine basically a whole new shader, since it would take a whole new set of nodes from that renderer to create. If a renderer has a cycles converter/interpreter built in (e.g. Radeon Pro Render, LuxCoreRender) it might be able to create an approximation of the shader, but it wouldn't work as intended.
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Photoreal summer21 Skin summer23 spring22 bcon22 summer20 spring21 sss humans bfcm21 Human bfcm19 level multi bfcm20 realistic human skin Material subsurface scattering bfcm22 bfcm23 summer22 eevee Digital Human Node dermis spring20 spring24 Shader character group shading Cycles multi-level realism