Corner Sharpener 2D & 3D
Overview
The Corner Sharpener add-on allows you to sharpen the corners of 2D and 3D objects under the subdivision modifier with just a few clicks.
Note:
This add-on saves time by automatically creating supporting edges and removing face edges—tasks that are typically performed manually with the knife tool. It works best on convex surfaces.
Important: The selected vertex or the selected vertex of edges must have exactly three edges connected to it to sharpen the corner.
Usage
2D Sharpener:
- Switch to Edit Mode and select Vertex Mode.
- Ensure each corner vertex is connected to two boundary edges and one face edge in the mesh.
- Inset the face to create and connect the face edge in the mesh. If it’s already inset, you can skip this step.
- Select the corner vertices you want to sharpen.
- In the Tool section, select "Sharpen It" under the "SharpCorner" Tool.
- Adjust the sharpness by sliding the Factor value.
3D Sharpener:
- Switch to Edit Mode and select Edge Mode.
- Ensure each corner vertex of the edges is connected to two boundary edges and one face edge in the mesh.
- Inset the side face to create the face edge in the mesh. If it’s already inset, you can skip this step.
- Select the corner edges you want to sharpen.
- In the Tool section, select "Sharpen It" under the "SharpCorner" Tool.
- Adjust the sharpness by sliding the Factor value.
Version History
-
Version 2.0.0: 3D Sharpener added.
-
Version 1.0.0: Initial release of the 2D Sharpener.
FAQ
Why do I need to inset the face before using the add-on on the corner vertex?
The purpose of insetting the face is to ensure that the corner vertex has a face edge connected to it. If the object you want to sharpen already has a structure with a face edge connected to the corner vertices, insetting is not necessary.
Can I select a face to sharpen corners?
No, don't select faces. Either select a vertex for the 2D sharpener or edges for the 3D sharpener.
What is a corner vertex?
A corner vertex is defined as a vertex that is connected to two boundary edges and one face edge in the mesh.
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