Condenser Microphone Hyperx Quadcast

by in Models


Microphone objects are mapped into single map. Texel dencity is even. Wire is mapped separately. Icons and textures are placed into separate folders.

This model is made with booleans in a hard surface modeling way.

You are free to use this model in your projects.

Published about 4 years ago
Blender Version 2.83
Render Engine Used Cycles, Eevee
Misc Data UV'S Unwrapped, Low & High Resolution, Normal Mapped, Textured
License Royalty Free
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