Antique Floor Globes

by Ed Ackerman in Models


Illustrated documentation is included with the product.

Please note that some materials used in this model make use of the Color Mix node.  If this model is to be used with Blender 3.4 and later, the Color Mix node will automatically be converted to the newer Mix node which replaces it, and should look and render fine.  However, once converted and saved with Blender 3.4 and later, the material will no longer work with Blender versions prior to 3.4.

Description:

This is a model of an Antique Floor Globe.  It is made from a walnut base, bronze adjusting ring, and cardboard globe. Two versions of the globe are included in the file.  A well worn and used globe and one that is new.  Either one would look good in a contemporary or period scene.  The models are of sufficient detail that they render well in close-up.

Usage:

The models are contained in a single .blend file with all textures/images/materials packed inside.  To use either one in your scene, you can append it as follows:

Go to the File Menu and pull down to Append

Find the “Antique_Floor_Globes.blend” file and Double Click on it.

Double Click on the Collection icon.

Select either the “Append_Antique_Globe_Old” or the “Append_Antique_Globe_New” collection and Click Append.

Note that the model components are all parented to a master Empty Item represented by the large labeled axis. You can move or rotate the Empty to adjust the location and orientation of the model.  In addition the tilt angle can be adjusted by selecting the bronze adjusting ring object and typing R (rotate) and moving the mouse until the tilt of the globe is in the desired position.  In a similar way the globe can be rotated around its axis by selecting the globe sphere object and typing R (rotate) and moving the mouse until the globe is in the desired position.

Technical:

The Antique Floor Globes were modeled in Blender 3.2 and they use PBR shaders with some procedural adjustment to color.

Dimensions:  H 40” (101.6 cm)  Dia. Max:  28.6” (72.6 cm)
Vertex Count: 30,254 (each model)
Face Count: 30,574 (each model)
Textures: 2K, 3K PBR with procedural adjustments.

Bevel and subdivision modifiers are used on some of the components to make the rendered result smoother.  These modifiers will display when rendered but are not currently set to display in the 3D viewport.  They can be enabled by clicking on the viewport icon in the modifier properties tab for each part.

Images were rendered in Cycles.  All materials work in Eevee as well.



$3

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Details
Sales 10+
Published about 2 years ago
Software Version 2.93, 3.0, 3.1, 3.2, 3.3, 3.4
Render Engine Used Cycles, Eevee
Misc Data Uvs-Unwrapped, Textured
License Royalty Free