3D Cars: Inside And Out
Table of Contents
Section 1 - Introduction
- Welcome to Class
- Getting Started
Section 2 - Preparing for Class
- Essential Preference Changes
- Recommended Preference Changes
- Custom Matcaps
- Full Guide to the Guide Mesh - Essentials
- Full Guide to the Guide Mesh - Tips and Tricks
- Full Guide to the Guide Mesh - What's New?
Section 3 - Modeling - Exterior - Guide Meshes
- Setting Up Blueprints
- Hood Area Contours
- Wheel Well Contours
- Front Bumper Contours
- Grill Contours
- Front of the Front Fender
- Front Bumper
- Hood Area
- Back of the Front Fender
- Control Loops - Hood
- Front Bumper Vent
- Side Rail
- Door Area
- Trunk Area Contours
- Trunk Area
- Back Fender
- Control Loops - Door Area
- Back Bumper
- Back Vents
- License Plate Area
- Roof
- Windows
- Final Touches
- Splitting it Apart
Section 4 - Modeling - Exterior - Final Panels
- Hood
- Front End and Fenders
- Front End Vents
- Headlight Panels
- Front Bumper
- Side Slope Panels
- Side Bottom Rails
- Side Doors
- Door Handles
- Back Fenders
- Back End
- Back Bumper
- Back Bumper Cutouts
- Back Blinker Panel
- Trunk
- Roof
- Door Tops
- Adding Thickness
Section 5 - Modeling - Exterior - Windows
- Windshield
- Door Glass
- Quarter Glass
- Top Glass
Section 6 - Modeling - Exterior - Plastics
- Body Kit - Bottom - Front
- Body Kit - Bottom - Back
- Body Kit - Bottom - Final Touches
- Body Kit - Floating Panel
- Body Kit - Ribs
- Wheel Wells
- Front Side Vent
- Back Side Vent
- Front Bumper Vent
- Hood Vent
- Trunk Vent
- Fuel Inset
- Roof Trim
- Windshield Gutter
Section 7 - Modeling - Exterior - Side View Mirror
- Housing
- Insert
- Mirror
- Arm
Section 8 - Modeling - Exterior - Front Grill
- Border
- Grill
- Ring Housing
- Rings
Section 9 - Modeling - Exterior - Back Grill
- Border
- Grill
Section 10 - Modeling - Exterior - License Plate Area
- Plastic Trim
- Light Box
- License Plate
Section 11 - Modeling - Exterior - Boosters
- Housing
- Boosters
Section 12 - Modeling - Exterior - Headlights
- Housing
- Buttons
- Main Light
- Loop Lights
- Backplate
- Lens
Section 13 - Modeling - Exterior - Tail Lights
- Housing
- Light
- Lens
Section 14 - Modeling - Exterior - Blinkers
- Lens
- Housing
- Light
Section 15 - Modeling - Exterior - Windshield Wipers
- Long Arm
- Short Arm
- Housing
- Blade
- Bolts
Section 16 - Modeling - Exterior - Other Details
- Logo - H6
- Logo - Rings
- Logo - Julietta
- Fuel Area Insert
- Gas Cap
- Rubber Seals
- Hexagon Meshes
- Shadow Meshes
Section 17 - Modeling - Exterior - Wheels
- Rims
- Center Cap
- Tires
- Tire - Final Touches
- Hub
- Nuts and Bolts
- Brake Disc
- Brake Caliper
- Brake Caliper Details
- Air Stem
- Vent Spews
- Shocks
- Basic Wheel Rig
- All Other Wheels
- Finishing the Rig
- Final Touches
Section 18 - Modeling - Interior - Doors
- Door Shell - Part 1
- Door Shell - Part 2
- Side Panel
- Side Panel - Light Strip
- Speaker
- Latch
- Side Pocket
- Handle
- Final Touches
Section 19 - Modeling - Interior - Full Shell
- Side Shell
- Front End Shell
- Dashboard Shell
- Middle Console Shell
- Dashboard Column
- Middle Console Column
- Engine Shell - Part 1
- Engine Shell - Part 2
- Engine Platform
- Roof Shell
- Front Roof Supports
- Back Roof Supports
- Final Touches
Section 20 - Modeling - Interior - Dashboard
- Adding Extra Geometry
- Vent Cutouts
- Vent Border
- Vent Blades
- Vent Hex Meshes
- Gauge Cutout
- Gauge Border
- Gauge Housing
- Gauge Screen
- Gauge Glass
- Air Bag
- Glove Compartment
- Final Touches
Section 21 - Modeling - Interior - Steering
- Steering Column
- Steering Column Cutout
- Steering Wheel Hub - Part 1
- Steering Wheel Hub - Part 2
- Airbag
- Steering Wheel Handle - Part 1
- Steering Wheel Handle - Part 2
- Steering Wheel Pads
- Steering Wheel Light Strip
- Buttons - Part 1
- Buttons - Part 2
- Paddles
- Final Touches
Section 22 - Modeling - Interior - Middle Console
- Screen Cutout
- Screen Housing and Screen
- Screen Cover
- Dial Cutout
- Dial Housing
- Dial
- Middle Compartment Cutout
- Middle Compartment Panel
Section 23 - Modeling - Interior - Chairs
- Basic Shape
- Main Shell
- Back Cushion
- Head Cushion
- Head Cushion Logo
- Bottom Cushions
- Base
Section 24 - Modeling - Interior - Seatbelts
- Retractor
- Webbing
- Latch
Section 25 - Modeling - Interior - Engine Cover
- Platform Cutout
- Main Shell
- Side Inserts
- Logos
- Middle Insert
- Light Strips
- Border
- Final Touches
Section 26 - Modeling - Interior - Floor Mats
- Front Mats
- Front Mats - Logos
- Back Mat
Section 27 - Modeling - Interior - Pedals
- Brake Pedal
- Gas Pedal
- Foot Rest
Section 28 - Modeling - Interior - Other Details
- Seals - Roof
- Seals - Door
- Light Strips - Roof
- Light Strips - Lower Shell
- Light Strips - Upper Shell
- Light Strips - Door
- Windshield Border
- Quarter Window Border
Section 29 - Modeling - Interior - Door Hinges
- Basic Door Rig
- Door Hinges
- Door Frame Slot
- Door Plate
Section 30 - Rendering - Shaders - Setup and Basic Shaders
- Preview Lighting
- Basic Shaders Overview
- Applying Basic Shaders
Section 31 - Rendering - Shaders - Complex Shaders
- Car Paint - Red
- Car Paint - Black
- Car Paint - Silver
- Car Paint - Blue
- Carbon Fiber
- Applying Carbon Fiber
- Brake Disc
- Tire UV Map
- Tire Shaders
- Leather - Black
- Leather - Black - Rough
- Leather - White
- Leather - White - Rough
- Floor
- Floor Mats
- Seatbelt
- Dial Buttons
- Steering Buttons
- Gauge Display
- Console Display
- Hex Mesh
Section 32 - Rendering - Setup
- Render Settings
- Final Model Review
- Environment Overview
- Appending the Environments
Section 33 - Rendering - Mountain View - Back
- Final Render
- Post Processing
Section 34 - Rendering - Mountain View - Front
- Final Render
- Post Processing
Section 35 - Rendering - Mountain View - Interior
- Final Render
Section 36 - Rendering - Venice Sunset
- Final Render
- Post Processing
Section 37 - Rendering - City Street
- Final Render
- Post Processing
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