Zen Uv V4.5.1

by Sergey Tyapkin in Addons


Item Rating

This item has an average rating of 5 from 61 ratings by the community.

82%
5%
7%
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7%
  • James Eugene
    about 2 years ago

    This tool is a lifesaver for me! I create complicated machines and mechs, and it would take me days (even weeks) to unwrap some of these models until I got this addon! What a timesaver! It would be insane to use anything else!

  • catblurgar
    about 2 years ago

    I love it.
    As someone who is very easily sidetracked by having to do things like UV-unwrapping (ugh...) this addon provides quality of life features that has made it essential to my workflow.

  • Wolfgang.IX
    over 2 years ago

    as it said, it helps creating UV fast but also fun!

  • discodzen
    over 2 years ago

    top

  • Brian First
    almost 3 years ago

    Not a UV expert, but I was able to use this off the rack to uv map a set of meshes in two clicks that was taking me about 10 steps before. Totally worth it!

  • Steve Burke
    almost 3 years ago

    I just find this tool fun and easy to use. Developer offers great support as well.

  • Tito Belgrave
    almost 3 years ago

    Phenomenal addon! As a long-time Maya user transitioning to Blender, this Add-on almost felt like home! The dev is extremely responsive on the Discord server and always generally seems keen to help! If the devs keep updating, this add-on has a great future!

  • joe
    almost 3 years ago

    Must have

  • Konstantin Novak
    almost 3 years ago

    Thank you, guys! Very nice addon)

  • Patrick
    about 3 years ago

    Really love it, the Texel Density is my favorite thing right now.
    I have a request tho.
    Is there the possibility to, let's say, Unwrap using the Texel Density i've set and pack it straight away? If there's not, are you planning to make one? just the Unwrap with Texel Density (a CTRL + the mode you want, could be a way, for example, you want to unwrap by angle with Texel Density, you just click Unwrap by Angle + CTRL, and it does the Unwrap by angle with Texel Density, like some of the things in Hops Cutter) is enough.
    For the game i'm making mash for (it's just a hobby, not a work), i usually go for the Texel Density, since it's needed to make the textures all uniform, otherwise i could get a higher density part, and another that it's too low, things like that.
    That way of unwrapping could help me a lot.
    And maybe, if the texel density it's high enough, you just move some of the islands on another section, like the way you have to pack uvs to not get shadow problems on UE, and i think it's one of the mode on UVP.
    Thx ^^

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Details
Sales 10100+
Rating
61 ratings
Dev Fund Contributor
Published over 4 years ago
Software Version 4.2, 4.1, 4.0, 3.6, 3.5, 3.4, 3.3
License GPL