Wood Structures Generator
This tool generates wood planks on the edges and faces of a mesh using its UV. You can use that to quickly generate wood structures in a very realistic way.
The generator will fill the faces with a pattern of individual planks.
Add a grid to hold the planks.
Add planks to the inner side of the mesh.
Add wood structures to the edges of the model.
Generate a structure under the mesh and add a "skirt" of planks on it.
It will also flatten the top the mesh.
It comes with a procedural wood material and a UV that you can use to map your own textures.
To use that you just need to Append the "Wood Structures.blend" to your scene selecting the "Wood Structures" inside the "NodeTree" folder. After that you will gonna find the "Wood Structures" on the modifiers tab.
You can also add this to your Assets Library folder if you want to load it from the Asset Browser.
This tool generates wood planks on the edges and faces of a mesh using its UV. You can use that to quickly generate wood structures in a very realistic way.
The generator will fill the faces with a pattern of individual planks.
Add a grid to hold the planks.
Add planks to the inner side of the mesh.
Add wood structures to the edges of the model.
Generate a structure under the mesh and add a "skirt" of planks on it.
It will also flatten the top the mesh.
It comes with a procedural wood material and a UV that you can use to map your own textures.
To use that you just need to Append the "Wood Structures.blend" to your scene selecting the "Wood Structures" inside the "NodeTree" folder. After that you will gonna find the "Wood Structures" on the modifiers tab.
You can also add this to your Assets Library folder if you want to load it from the Asset Browser.
Add planks to the inner side of the mesh.
Add wood structures to the edges of the model.
Generate a structure under the mesh and add a "skirt" of planks on it.
It will also flatten the top the mesh.
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