Winchester M12 Old Shotgun
winchester m12 historic shotgun
- [ USAGE ]
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- A low-poly 3d model that can used for games,VR,AR
- I also have a super realistic,high res,high poly for it for realistic render and close shots in my store, please check my store and have a look
- [CONTENT]
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- a non-packed .blend file including 4k hdri,camera,textures and settings....just open and correct the paths of the textures and hdri then hit render and you'll get the first render picture
- .fbx, .obj, .stl, .collada formates, each in separate RAR
- General PBR metalrough including [BaseColor, Normal, Metallic, Roughness, Ambient Occlusion and opacity]
- Unity 5 stabdard metallic including [AlbedoTransparency, Normal, MetallicSmoothness, Emission]
- unreal engine 4 (packed) including [BaseColor, OcclusionRoughnessMetallic, normal, Emissive]
- you can ask for an other texture maps or formats or resolution (1-8k)
- every single mesh/texture formate is in separate RAR for easy usage and downloading and appropriately named
- [GEOMETRY]
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- tris: 3712
- Vertices: 2012
- [TEXTURES ]
- BPR realistic textures
- the texture are in 4k and you can ask for other resolution [1-8k].
- all textures are in .png format
- you can ask for an other texture maps or formats or resolution (1-8k)
- [ GENERAL ]
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- ready to be rigged and animated
- Clean and optimized topology is used for maximum polygon efficiency,mostly quads , no [n-ngons ,double faces, flipped faces, overlapping faces, inverted normals or stray vertices].
- the exported mesh formats are the base mesh without triangulation and ready to be triangulated
- All preview images are raw renders without any post production or editing and rendered using cycles renderer of blender 2.8
- No uvs are mirrored (non-ovelapping)
- the holes of the barrel cover are textured using opacity map not modeled to preserve low poly count
- Model is built to real-world scale
- Model Dimensions: 1.21m x 0.0625m x 0.254m
- This model contains 11 objects with one UV-map, collected in one group
- All objects and textures are named appropriately
- No third-party renderer or plug-ins
- Normal map was baked from a high poly model to provide great detail while minimizing the polygon count. Hand painted realistic textures created in substance painter
- Model unwrapped and packed manually to make most efficient use of the UV space
- Object pivot points at 0,0,0
- If you have any questions or any change , please feel free to contact me i'll what i can do
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