Winchester M12 Realistic Shotgun
winchester m12 shotgun
- [ USAGE ]
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- This model is suitable for high resolution usages like broadcast, high-res film close-ups, advertising, design visualization
- I have a low poly for games,VR and AR for it on my store, please search my store and have a look
- [CONTENT]
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- a packed .blend file including 4k hdri,lights,camera,textures and settings....just extract and open and hit render and you'll get the first render photo
- .fbx, .obj, .stl, .collada formates, each in separate RAR
- General PBR metalrough 4k including [BaseColor, Normal, Metallic, Roughness and Ambient Occlusion] packed in the blend file
- you can ask for any other texture maps or formates or resolution (1-8k)
- every single texture format and mesh formats is in separate RAR for easy usage and appropriately named
- [GEOMETRY]
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- No subdivision :-
- for the shotgun
- Polygons: 36686
- Vertices: 37583
- for the frame
- Polygons: 7344
- Vertices: 7556
- for subdivision level 1 :-
- for the winchester
- Polygons: 146744
- Vertices: 148603
- [TEXTURES ]
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- a 3 texture sets for the shotgun and the frame and the wall and all textures are in 4k
- all textures are in .png format
- you can ask for an other texture maps or formates or resolution (1-8k)
- [ GENERAL ]
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- ready to be rigged and animated
- Clean and optimized topology is used for maximum polygon efficiency,only quads , no [ tris ,n-ngons ,double faces, flipped faces, overlapping faces, inverted normals or stray vertices].
- the exported mesh formats are the base mesh without sundivision and it's previewed up there and ready to be subdivided
- Model is fully sub-dividable to allow Turbosmooth Iterations to increase mesh smoothness if needed.
- All preview images are raw renders without any post production or editing and rendered using cycles renderer of blender 2.8
- No uvs are mirrored (Non_ovelapping)
- Model is built to real-world scale
- Model Dimensions: 1.2m x 0.063m x 0.25m
- All objects and textures are named appropriately
- No third-party renderer or plug-ins
- Hand painted realistic textures created in substance painter
- Model unwrapped and packed manually to make most efficient use of the UV space with hidden seams as possible
- Object pivot points at 0,0,0
- No cleaning up necessary, just drop your models into the scene and start rendering.
- If you have any questions or any change , please feel free to contact me and i'll what i can do
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