Wheeled Tv Stand
All objects use real world scale.
Objects are hierarchically parented to the "shelves_rounded" object so when doing any transformations use this object as a handler.
To place the model in your scene simply append the "rtv_shelf" Collection. Don't remove any objects in
that collection, or any nested sub-collections, they are necessary for proper work of othe objects
modifiers. The door and the hinge mechanism are animated starting from frame 1 in its fully closed position to frame 100 where it is fully open. If you want an stationary object i.e. for an fly-through animation you have to mark the mark the hinge_lever, hinge_lever.001, glass_holder and glass_holder.001 objects and delete the keyframes values of each at frame 100. All textures are my own creation.
The .exr file used as an Environment Map texture can be found and downloaden at the link listed in the text field within the .blend file.