Procedural Water Shader (Updated)

by Kevin R in Surfacing


##### HOW TO USE IT ? ######

You can append this .blend to your project (Material or mesh).

Then, apply the "Water" material to your mesh...

(For EEVEE ONLY) YOU NEED TO :

- Use some light probes

- Enable "High Quality Normals" in the Performance tab from the Render Propreties.

- Enable "High Bit Depth" in the Shadows tab.

- "Bake indirect Lighting" from Indirect Lighting tab

All these steps will help you to have a better rendering result.

##### LICENSE ######


This material called "Water" from Water_Shader_3.x.blend is under Royalty License.

Definition :

    Royalty payments work through a negotiated contract, often made and renewed for ongoing needs.They compensate intellectual property owners for licensure or use of their assets,

    such as an invention, brand, written work, trademark , or copyright. The asset owner grants a licensee use of their intellectual property for the duration of the license period.

    

Credits : https://www.contractscounsel.com/b/royalties

Social Network (if you want to support) :

    Instagram : @_youngdesigneer

$3

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Details
Sales 100+
Published about 2 years ago
Software Version 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92
Render Engine Used Cycles, Eevee
License Royalty Free