Vertex Group Save / Load
How Export Weights
Exporting and Importing skin weights is embedded in the Vertex Groups carrot menu. To save skin weights, select the mesh, select the vertex group dropdown menu, and select "Save Vertex Weight Data to JSON"
Note that if your mesh has no vertex groups, this will be grayed out.
Browse to the folder you wish to save to, name the file, and hit save.
Save Options
- Space (World or Object) - The space to save vertices in. World space is recommended for best results.
- Minimum Weight - Default is to only store weights above 0.0 to data to save file size
- Store Mesh Data - Default is on. Use this option if you want the ability to then load from world-space data later.
How to Import Weights
Loading weight files is also easy. Simply select the armature you wish to bind to, then shift select your mesh. Use the Vertex Groups carrot menu to select "Load Vertex Weight Data from JSON". Note that this option is grayed out if you do not have the correct selection.
Load Options
- Weight Loading Method - Options are Vertex Index, Barycentric, and Closest Vertex
- Vertex Index - This loading method loads weights 1:1 based on the index of the mesh's vertex. This will only work correctly if the number of vertices on the mesh have not changed. If they have not, it is the most accurate method
-
Barycentric - This
loading method uses a barycentric coordinate calculation to smoothly
transfer weights based on positional data, so it is an option if the
topology of your mesh has changed. This could also be called "Closest
Point"
- Closest Vertex - This loading method uses the positional data to transfer weights to the closest vertex on the destination mesh from each source mesh's vertices. This is another option to use if your mesh topology or vertex count has changed.
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API Methods
You cannot currently call this using Python. This may come in a future update.
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