Ultimats | Matkit + Oven | Bundle
by Baraa Khaled in Addons
What's Baking? When exporting your Blender creations to other 3D programs like Unity Unreal Engine Godot etc. procedural materials aren't correctly exported due to their reliance on nodes readable only by Blender. And that's where material baking becomes essential - converting these procedural textures into image textures. Oven addresses this by offering a complete baking system applicable to any material regardless of its complexity and without any constraints on specific nodes. Just choose the necessary texture maps adjust the output image textures resolution and settings and click "Bake" for a seamless conversion. Source to Target Here's a fun challenge for you! Can you guess how many faces these objects have? Hover your mouse over the blurred text to reveal the answer! But how is that possible you may ask? Let me introduce you to Source to Target baking. This process involves transferring detailed information such as textures normal maps or ambient occlusion from a high-resolution model (source) to a lower-resolution model (target). This technique optimizes the performance of 3D models by preserving visual details while reducing polygon count. It's especially useful for large scenes and game engines. Node Baking Oven lets you bake the output of any shader node to an image texture making it extremely useful for complex node setups that become performance-intensive or when certain nodes don't work in Eevee. Unlike other add-ons Oven works even inside node groups. Additionally it offers the option to automatically replace the selected socket after baking connecting the newly created image texture to whatever the socket was originally linked to. Why Choose Oven? Oven is hands down the most affordable baking baking add-on out there. It gives you incredible value without sacrificing quality. The interface is super clean and easy to use so there’s no learning curve to it. Even though it's simple to operate Oven packs a punch with its customization options letting you tweak every part of your baking process just the way you like it. Customization Oven lets you customize every aspect of your baking process. You can select all objects you need to be baked at once choose how Oven selects the correct UV map for each object or create new ones using Smart UV Project. You can also set the exported images' prefix resolution and file extension. Additionally you have full control over the number of baking samples baking margin Cycles bake light influence normal type (DirectX/OpenGL) and much more. Shader Support Other baking addons including the most popular one on BlenderMarket still lack the ability to bake materials with shader nodes other than Principled BSDF. However Oven stands out by accurately baking materials with any shader nodes ensuring that what you see is exactly what you get (or bake...) UDIMs Unlike most baking addons Oven can bake to UDIMs. UDIMs are a type of UV map that enables textures to be distributed across multiple UV tiles allowing for higher resolution textures and more detailed models. This method involves creating several small image tiles that are combined to form a high-resolution texture enhancing detail without compromising performance. Channel Packing Oven also excels in channel packing a technique where multiple textures (such as roughness metallic and ambient occlusion) are combined into separate channels of a single texture map. This process optimizes memory usage and improves rendering efficiency by reducing the number of texture samples needed during rendering. Baking to Vertex Colors Oven stands out with its ability to output bakes not only as image textures but also as vertex colors (color attributes). This feature unlocks endless possibilities especially with node baking where you can convert a node to a color attribute with a single click. Only 1 other addon on Blender Market offers this capability and it comes at a much higher price than Oven. Auto-Material Fixing Imagine having to fix objects with no UV maps missing materials or empty material slots. It only gets worse when you have overly nested node groups or Mix Shader nodes that have LITERALLY nothing to mix with. And then there are Material Output nodes buried inside node groups or materials that don't even have shader nodes at all! Oven takes care of all these frustrating issues automatically for you so you don't have to stress about it anymore. Still Not Sure? 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Matkit is a brand-new blender addon that offers a ton of features and resources to help you create outstanding materials in no time. With Matkit, you can utilize the extensive material library, personalize ready-made image textures to suit your needs, apply decals, adjust image textures within node groups, add surface imperfections, and much more. Matkit gives you the freedom to explore unlimited possibilities and improve your Blender projects. Let's dive into each of its features in more detail. Materials Procedural & Professional Matkit offers an assortment of 85+ expertly crafted materials that are clearly divided into categories for effortless browsing and quick selection. Because these materials are procedural / semi-procedural, you can customize every feature of the material, You can change the color, roughness, and metalness as well as control patterns, textures, and surface details. The easy-to-understand property names make it simple and fun to try out different combinations and reach the desired result. Effects Elevate Realism, Unleash Creativity With Effects, you can to boost the realism any material, even if it wasn't created using Matkit. These effects add a new layer to your materials, such as dust particles, rain droplets, cracks, or paint effects, These effects are also procedural, making them fully customizable as well! Imperfections Nothing is Perfect Surface imperfections are masks that can be used to drive any property of your materials; they are typically used as roughness or bump maps to replicate the appearance of real-life objects. These can dramatically improve the realism of your renders and help you avoid plain, boring materials. Image Texture Booster Boost, Customize, Conquer The Image Texture Booster is a unique tool that takes material customization to a whole new level. This tool allows users to select all the downloaded image texture maps from any texture website and automatically adds them to a node group based on their names, making the "diffuse" texture the base color map, the "roughness" texture the roughness map, and so on. You'll save a ton of time thanks to this smooth integration. If you think the automatic mapping wasn't quite accurate or if you want to make changes, you can easily swap textures at any time with the Image Texture Booster panel. With the help of the node group that the image texture booster provides, you can adjust the color, roughness, metalness, and specularity, among many other aspects of the image-based material. Detiling One of the standout features of the Image Texture Booster node is its ability to break the repetitive tiling pattern commonly associated with image textures. Within the Detiling section of the node group, you can randomize the location and rotation of different parts of the image textures, resulting in a more natural and realistic appearance. Image Editor Edit with Elegance Matkit offers a panel that simplifies the process of changing images within node groups. With this panel, you no longer need to enter the node group and search for image texture nodes manually. Instead, you can conveniently access and modify the images directly from the panel itself. This functionality is particularly useful for materials that involve screens or displays, such as those provided by Matkit. Additionally, the panel provides easy access to all necessary image properties. From adjusting extrapolation and color space to changing the image mapping, you have complete control over how the images are displayed within your materials. Furthermore, if you select a video or an image sequence, the panel offers additional options, like the number of frames, the offset, and even a "Match movie length" button to automatically adjust the video's playback length to match the actual duration of the video file. TIP: Hide an image texture from the panel by adding "static_" at the beginning of its label. Decals The Perfect Touch Decals are a popular way to add details, logos, stickers, or any other design elements to your 3D models, bringing them to life with a touch of realism and personalization. Matkit simplifies the decal addition process with a dedicated panel. Just click the "Add Decal" button, choose decal texture maps from your device (color, roughness maps, height maps, etc.), and a node group will be added to the material's node tree with the correct texture map assignments. You can modify them later, similar to the Image Texture Booster. Connect the outputs of the preceding node to the new decal node group, and voila - a decal is integrated into your material. To position the decal, add an empty object to your scene, select the decal node, and, from the decal panel, link it to the newly added empty. Now, the decal follows the transformations of the empty object. TIP: You can add as many decals as you want to a material. ANOTHER TIP: Matkit provides a toggle button that automatically adjusts the snapping settings so that the empty can be positioned while sticking to the object. It can be found in the top-right corner of the 3D view. Want to bake your Materials? Well, in that case, look no further than...
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Published | 5 months ago |
Software Version | 4.2, 4.1, 4.0 |
License | GPL |
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