Ultimate Grass Scatter
A flexible vegetation scatter made with geometry nodes.
It is easy to use and should have all features needed to work in your scenes. It is possible to export the generated mesh to other programs.
Grass growing effect
Easy to add
Fade effect based on geometry proximity
Grasses that are further away from the source are smaller, as if they are spreading out. The distance of the effect can be changed.
Adding more and more scatters
Shortcuts: ALT + D or SHIFT + D
You can hide the source geometry from the viewport and/or from renders
The scatter source will not be visible if you disable the Display Source option, but it will be visible if no grass is being generated (to make sure it is always clickable).
If you disable the Render Source option, the scatter source will not be visible in renders, so you can create any pattern.
If you have other collections of grasses, trees, stones or even buildings, you can use them with this tool just by specifying other collection in the tool panel.
Check the documentation for usage details.