Procedural Ivy
UitTree Ivy 2.1 Documentation
Hide Leaves
It is useful to create ivy for large coverage to make it lighter when editing.
BRANCH/BRANCH1
Target
The object the ivy will be attached to.
Add Target
Check to enable target collection.
Target Collection
Add Collection to attach ivy.
Snap to Target
Check to attach ivy to the target/object.
Snap Options 0>1>2
Option to select the type of snap used.
0 to stick to Faces
1 to stick to Points/Vertices
2 to stick to the Edges
Offset from Target
Branch offset from target/object.
CUSTOM PATH
Create custom paths with curves. You can draw a curve to create the path you want (Tip: use the Draw feature on the curve and use the projection method onto the surface)
Pick Curve
Select the curve you created to create a custom path.
Draw Curve
Check Draw Curve to activate the custom path that has been created.
Keep Original
Check to keep default path when enabling draw curve.
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Amount, Root Length, Root Bend, Height
, Random Height, Wide.
Set the number of main branches, root length, root shape, branch height, random height, and branch width.
Length Segment
Distance of each point on the branch. This affects the distribution of branches/leaves.
Rotation
Branch rotation.
Gravity
Gravity on overhang.
Threshold Gravity
Sets the threshold between the object where the branch is attached and the branch on the overhang.
Noise Strength
Sets the noise strength in the branch.
Noise in Overhang
Sets the noise strength in the overhang.
Noise Scale, Noise Detail, Noise Roughness, Noise Variations
Noise settings in branches.
Smooth
Makes the shape of the branch smooth but will be heavier.
TRIM CURVE
End
Useful if you want to create a growing animation.
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Profile Resolution
Sets the profile resolution on the branch.
End Radius, Start Radius, Custom Radius
Sets the branch radius.
Material
Branch material.
Unwrap UVMap
Check Unwrap UV Map if you use UV Map on the texture. If the number of branches increases, it will take longer to unwrap.
UV Attribute
Use this attribute in texture mapping if using UV Map.
Scale UVMap, Rotate UVMap
Scale and Rotate UV Map.
BRANCH2
Length
Branch length.
Length End
Branch length from the end of the main branch.
Length Start
Branch length from the start of the main branch.
Random Length
Set the random length of the branch.
Seed Length
Random branch that has been set in Random Length.
Rotation, Rotation 1, Rotation 2
Set branch rotation.
DISTRIBUTION
Probability
Control branch distribution.
Seed
Random branch distribution if Probability is less than 1.
Subtract Amount
Reduce branch distribution by increasing the distance between branches.
Extra Amount
Increase branch distribution by reducing the distance between branches.
Subtract from Start
Reduce branch distribution from the start/root direction.
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Start Radius Offset
Set the radius of the start branch based on parameters/factors from the previous branch.
LEAF DISTRIBUTION
Leaf Collection
Collection of leaves used.
Subtract from Start
Subtract the distribution from the start branch.
Probability
Control the distribution of leaves.
Probability in Overhang
Control the distribution of leaves on the overhang.
Seed
Random distribution if Probability is less than 1.
Extra Amount
Increases leaf distribution by reducing the distance between leaves on branches.
LEAF COLLECTION
Selects the objects/leaves to be distributed from the collection.
Order in Collection Min
Select the min order of the objects/leaves in the collection.
Order in Collection Max
Select the max order of objects/leaves in the collection
Seed
Random distribution of objects/leaves in the collection.
ZIG-ZAG DISTRIBUTION
Activates the distribution of objects/leaves that will be distributed among the leaves. This feature will add objects, leaves, or flowers that can be selected from the collection.
Note: I'm confused about naming this feature, I think Zig-zag is a bit confusing but I don't have any ideas for a better name. Hopefully it can be accepted.
Enable Zig-zag Distribution
Enables Zig-zag distribution.
Amount
Set the distribution amount.
Order in Collection Min
Select the min order of the objects/leaves in the collection.
Order in Collection Max
Select the max order of objects/leaves in the collection
Seed
Random distribution of objects/leaves in the collection.
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Align Z
Align the leaves in the Z direction.
Align to Branch
Align the leaf to the branch.
Align to Branch on Overhang
Align the leaves to the branches on the overhang.
Random Scale Min
Minimum random scale value on the leaf.
Random Scale Max
Maximum random scale value on the leaf.
Scale Seed
Random scale on leaves.
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$4 1 User
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Sales | 70+ |
Published | over 1 year ago |
Blender Version | 3.5 |
License | Royalty Free |
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