Udim Baker
How do I use it?
- Select Object
- go into edit mode and create desired amount of UDIM tiles
- once you made your tiles and filled them, go to "Image" in the UV editor
- click save
- exit edit mode in the 3D viewport
- go to the shader editor and create a image texture node
- Select UDIM data block
- make sure the texture node is selected
- Set Bake Parameters
- Click on "Bake to UDIM tiles"
- If this is unclear, watch the demo video