Tropical Beach Hut

by Imagine CG Images in Models


The materials are simple, just use the texture maps in a PBR Metallic Roughness shader and you should be good to go.  However I mixed translucency into the leaves using the BaseColour texture for the translucent colour.

For the water I used the texture maps in a PBR shader then mixed it with a glass shader set to a very pale aqua and set the mix to .6 making it just a bit more towards the glass than the PBR *( see node image)

Published about 3 years ago
Blender Version 2.92
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Normal-Mapped, Textured
License Royalty Free
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