Tree Toning - Stylized Trees Assets
What is Tree Toning?
this is a stylized trees assets pack, with different trees, trunks, moss, and bushes that work with Eevee and Cycles and low poly for optimization and can be used in game engines
please watch the demo to see this scene live
why did I make this pack?
I love making stylized art, and most of the time I like to put my characters in an environment with a lot of greenery,
that's why I want to make a pack that's easy to use, low poly for optimization and can be used in UE5 if I need to make the environment there and scatter a lot of it
also, I didn't want the trees to be flat with just texture so I hand sculpted all of them to have the style I am looking for
also, I want it to have a lot of customization to be used in a lot of situations to tell my stories, not only me but everyone, to be able to do the same and tell their own stories and show the world their creativity
so here is the Tree Toning assets pack and its features
leaves shader
- Easy to customize
I want the assets to be flexible and used in different situations so here are the leaves shader and some of its features
- Working with Eevee and cycles
I like to switch between Eevee and cycles a lot, especially with the new Eevee next, and I know I want to make this pack to everyone so I had to make it work with both renders
- Easy to randomize
when making a forest you will find that you need to randomize the tree a lot, so I had to make it easy to do that
- the shader works on any model
why do I have to be restricted with my own assets? , you can add the shader to any model you want just replace the principle BSDF
please watch the demo to see this scene live
Trunk shader
In most of the Forest, you will find moss growing on the tree trunks that's why I had to make this procedure of moss shaders for the trunks
here are some of its features
- Make it on one side
In the forest, you will find the moss grows on one side of the trees that's why I added an easy way to make all the moss grow on one side and switch it off if I want the moss to grow different on the trees
- Gradient
usually, you will need to blend the tree with the ground so there is a gradient effect in the shader
- works with any model
not only on the trees but also on any model you need so you can make moss on the rocks too
Geometry node moss
the moss shader is not enough for good-looking moss that's why I made this simple geometry node modifier to scatter small plants on the trees
- Weight paint
sometimes the seeds and the noise don't give me what exactly needed so to have more control over the scatter and to persisted
- Easy to rotate the moss on the model
- work with any model
again, Not only to scatter on the trees but any other model
drag and drop
of course, as I said I want to be easy and fast so I had to make the assets ready in the assets browser
Low poly assets
so you can scatter thousands of them and work with them faster, you will find the poly count of every tree in the render images
please watch the demo to see this scene live
wind effect
of course, if you want more life into your scene, you have to add wind effect to your trees
note: be careful when using this on a lot of trees, this will slow the render and the viewport,
it will be off by default
please watch the demo to see this scene live
what you will get
- 31 different assets (you can see all of them in the image gallery)
- 2 node group shaders one for the leaves and one for the moss
- 1 geometry node for the moss, you will also find tutorials on my chanal on how to use them
all 31 models have weight paint so you can use it to make wind effects with a displacement modifier
NOTE: if this pack did well I will keep updating it so if you have a request for a specific tree to be added in a future update please let me know
- FILES :
- Fbx file
- Obj file
- blender file (4.2) (4.1)
- texture file
- Texture:
some of the textures are 2K and some are 4K
you will get- base color
- roughness, metalness, and AO are combined into 1 texture for more optimization
- Alpha
- and 2 normal maps one for UE5 and one openGL for Blender there are also only 3 combined textures to use it in the game engine and to be more optimized
All Textures in .png format
PolyChout:
all assets are under 59000 triangles you can see in the photos the poly count for all the assets the biggest poly count is for the big tree and it's 58000 tris 83,466 vertices
1.0.0
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