Transfer Vertex Order

by Nick Barre in Addons


Item Rating

This item has an average rating of 3 from 14 ratings by the community.

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  • Jam
    over 2 years ago

    Genius tool - my ZBrush shapes work perfect now - thank you so much!

  • Sergey
    about 3 years ago

    Cool stuff, helped me a lot while I was working with blend shapes for face.
    After some of them were edited by modeler, vertex order broke, and the face animation looked buggy as hell :)
    Then I found this add-on and restore the same vertex order for all blend shapes

  • Vyacheslav
    about 3 years ago

    Must have tool! Works pretty fast on the heavy meshes.

  • Matt Cowdery
    about 3 years ago

    Does not seem to work. The only thing I can think of is that maybe it only works with quads, and not tris?
    To test, I took a sample mesh, distorted it with sculpt (no dynotopo) and then deleted one vertex, and then replacing it, resulting in the vertex order of the two being different. From there, I was unable to make the vertex order transfer correctly. It is possible that I am doing something wrong, but from the tutorial video, it seems like it should not be possible to do wrong (provided your two models have identical topology)

    • Nick Barre

      about 3 years ago

      The problems on triangulated mesh could be only in case if triangulation was applied after deformation.
      Triangulation adopts to the mesh shape and could be different between original and deformed meshes.
      Therefore the meshes topologies will not match.

      Here is a demonstration that it works fine on triangulated meshes, if triangulation was applied before deformation.
      https://youtu.be/odSNO6RcQFE

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Sales 400+
Customer Ratings 14
Average Rating
Dev Fund Contributor
Published almost 4 years ago
Blender Version 2.8, 2.81, 2.82, 2.83, 2.9, 2.91, 2.92, 2.93, 3.0, 3.1
License GPL
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