Toyota Mr2 Sw20 Rev 2 1993
Toyota MR2 SW20 Rev. 2 by Nominous
CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/)
Stats:
- 1,174,942 Verts
- 2,330,468 Edges
- 1,155,016 Faces
- 2,309,568 Tris
- 245 Objects
Headlights: Rotate by 48 degrees to open/close.
Objects with Applied Subdivision: The following are objects with applied subdivision surface modifiers due to my use of shrinkwrap in Blender. I recommend flagging all objects except the following for renderer subdivision.
- Body
- DomelightGlass
- Doors
- FogLightsGlass
- FrontBumper
- FrontFender
- Headlights
- HeadlightsGlass
- Hood
- KoukiGarnish
- KoukiGarnishLightHousing
- KoukiTailLights1
- KoukiTailLights2
- KoukiTailLights3
- KoukiTailLightsMolding
- KoukiTailLightsTrim
- LicensePlateText2
- PillarA2
- PillarC
- Seats8
- ShadowPlanes
- ShiftBoot
- SideSkirts
- SideWindowVents
- SteeringColumn
- Trunk1
- TurnSignalsLens1
- TurnSignalsLens2
- WheelWells
Warning: The tire base meshes are quite dense, so I do not recommend applying more than two levels of subdivision to them. If you do, the vertex count will skyrocket by about 20 million and your viewport will slow down drastically at least in Blender. You might be fine in 3ds Max and other DCCs.
FAQ:
Q: Why are some objects subdivided and some are not?
A: I used Blender's shrinkwrap modifier on parts such as the car body for better reflections. One of the included FBX files has subdivision surfaces applied for an accurate preview in the Sketchfab Viewer. All other file formats include just the base mesh when possible so you can subdivide at render time.
Q: What are the terms of use?
A: CC BY 4.0 attribution license details can be found at https://creativecommons.org/licenses/by/4.0/
Changelog:
1.0.1: Renamed all meshes to be the same as their respective objects, so you will now see their intended names in other DCCs such as 3ds Max. Cleared the rotation of all objects back to zero.