Tan Seashell - Realistic High Quality - 4K Pbr Textures

by Aaron Bearce in Models


Blender file contains the Tan Seashell and its real-world scale, as 2 separate objects. PBR texture maps for color, specularity, roughness, normal and displacement are setup using a Principled BSDF shader with the Principled Texture setup in the Shader Editor.
OBJ, MTL, FBX and PLY file formats are included for both Tan Seashell and itsĀ real-world scale version. Textures are packaged in BLEND file along with a zipped Textures folder.

$3

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Details
Dev Fund Contributor
Published about 1 year ago
Software Version 3.3, 3.2, 3.1, 3.0
Render Engine Used Cycles
Misc Data Uvs-Unwrapped, Normal-Mapped, Textured
License Royalty Free