Blender 2.8 For Beginners - Sword Creation
All source files and assets packs are included into zip folders. This training is 8 hours long.
Content:
Chapter 1 Lowpoly model creation
1.0-Introduction-Blender 2.8 overview
1.1-Adding reference images
1.2-Grip modeling
1.3-Blade modeling
1.4-Guard modeling
Chapter 2 High Poly model creation
2.1-Adding details in edit mode 1 the grip
2.2-Adding details in edit mode 2 the blade
2.3-Adding details in edit mode 3 the guard
2.4-Grip's strap creation
2.5-Adding details in sculpt mode 1 the guard
2.6-Adding details in sculpt mode 2 the grip
2.7-Adding details in sculpt mode 3 the blade and the strap
Chapter 3 UV Mapping
3.1-Unwrap the low poly model
3.2-UV Islands edition
Chapter 4 Baking textures
4.1-Baking the normal map
4.2-Baking ambient occlusion map
4.3-Baking cavity map
4.4-Baking color map base
Chapitre 5 Texture paint
5.1-Adding details on cutting edge
5.2-Adding details on the grip
5.3-Adding patterns on the blade
5.4-Fixing baking problems
Chapitre 6 model presentation
6.1-Shader creation
6.2-Render image with cycles
6.3-Render image with eevee
6.4-Turnaround animation
Chapitre 7 Export the model
7.1-Export .obj file
7.2-Import in Sketchfab
7.3-Import dans Unity
Chapitre 8 Bonus Texturing avec Substance painter
8.1-Import the model
8.2-Layer system overview
8.3-Layer system management with brush
8.4-Layer system management with polygon fill
8.5-Layer system management with stencil
8.6-Export texture set and render in Blender