Switching To Blender For Game Artists
Switching to Blender for game artists
Learn how to quickly get started with using Blender when you already have basic experience in any other 3d modeling package like Maya or 3DS Max.
LEARN BLENDER QUICKLY AND EFFICIENTLY
This course will be a bit different from most of our courses.
In this course, we will focus on how to switch to Blender for game artist from any other 3d software like Maya or 3ds max.
Now the reason I say for game artists is that I will mostly be focused on the modeling and texturing side of Blender. This means we will not be covering things like animation, rendering, or simulations.
You can also use this course as an introduction course to Blender, however, please note that things might go a bit to fast for complete beginners who do not yet have any experience in 3D Modeling.
This tutorial comes in 2 parts, The first part will be a collection of short easy to understand chapters that will just cover individual tools. I consider this the learning part of the course.
In the second part, we will take everything we have learned and combine it all together to create a quick model of some gears.
4.5 HOURS!
This course contains 4.5 hours of content – You can follow along with every single step – The course does enclose one small timelapse, this is just to speed up a very repetitive task, the rest is done in real-time. However, we have also included the time-lapsed footage in real-time without narration.
SKILL LEVEL
This game art tutorial is perfect for students who have some familiarity with a 3d Modeling tool like Maya or 3DS Max and want to learn Blender – Everything in this tutorial will be explained in detail.
TOOLS USED
Blender
YOUR INSTRUCTOR
Emiel Sleegers is a senior environment artist and owner of FastTrack Tutorials. He’s worked on games like The Division 2 + DLC at Ubisoft, Forza Horizon 3 at Playground Games, and as a Freelancer on multiple projects as an Environment Artist and Material Artist.
CHAPTER SORTING
There’s a total of 35 videos split into short easy-to-digest chapters.
All the videos will have logical naming and are numbered to make it easy to find exactly the ones you want to follow.
SUBTITLES
Subtitles are offered for this tutorial in English, Spanish, Russian, and Chinese.
Please note the subtitles are auto-generated and might not always be 100% accurate.
CHAPTER LIST
Part 1
01-Layout_Movement-Tools_Hotkeys
02-Installing Scripts
03-Exporting_and_Importing
04-Viewport Settings
05-Primitive Shapes
06-Quick Favorites
07-Copy_Instance_and_Array
08-Snapping and Changing Pivots
09-Apply Transforms to fix bugs
10-Isolating and Hiding
11-Selecting
12-Axis Orientation
13-Scene Organization
14-Adding geometry, cutting, loops etc.
15-Covering classic Modeling Tools
16-Welding
17-Deform Modifiers
18-To Sphere
19-Quick Optimization
20-Weighted Normals and Smoothing Groups
21-Creating a high poly model
22-UV Unwrapping
23-Splines
24-Booleans
25-Quick Materials
26-Vertex Colors
27-Attaching and detaching
28-Useful Shortcuts
29-Additional Tools and Techniques
Part 2
01-Creating our gears Part1
02-Creating our gears Part2
03-Creating our gears Part3
04-UV Unwrapping our gears Part1
05-UV Unwrapping our gears Part 2- Timelapse
06-UV Unwrapping our gears Part3
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