Swingy Bone Physics
Swingy Bone Physics
(Version 1.7 is now available!)
NEW in 1.7.0: BONE LINKING:
An easy-to-use, artist-friendly bone chain physics solver for Blender. Add physically based animation to hair, accessories, cloth, wires or other items you want to move around in a few clicks!
Features Highlight:
(Check out the wiki for more details)
- Bone tied collision volumes to collide with the chains:
- Add several colliders at once in a few clicks:
- Several parameters to adjust the physics behaviour. Select several bones to put the same parameter values to all of them:
- Visual helpers with fully customizable colors in the 3D viewport:
- Several amplitude constraints profiles to have more control over the bones' maximum rotation:
- Wind simulation to add some external motion to the chains:
- Parameter keyframing for advanced custom behaviour:
- Simulation baking to standard keyframes in one click:
- A powerful curve editor to fine-tune physics parameters and wind behaviour:
If you need to bring more life to your rigged character parts/assets, Swingy Bone Physics is just what you need!
History: As I was watching several technical presentations from big Japanese studios (Square Enix, Capcom, Bandai Namco etc), I noticed that bone chains were used in a lot of productions for hair, accessories, cloth etc. However I couldn't find an equivalent bone based solution in Blender that had everything needed so thought it could be very useful to make one!
Capcom RE2019 Technical Presentation
CHANGELOG:
The changelog can be found here
Discover more products like this
basic physics jiggle physics wind physics softbody simulation wiggle rope physics summer24 blender skeleton collision detection winter24 Easy Rigging bone physics collider easy physics bendy bones 3d rigging blender blender bone dynamics spring24 bfcm23 jiggly physics blender collision simulation swingy physics jiggly physics blender 3d 3d animation 3D animation tool gravity collider physics bfcm24 cloth simulation quick-soft-body