This item has an average rating of 5 from 6 ratings by the community.
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Matteo
over 2 years ago
After waiting for ages for Parallax Occlusion Mapping to officially come to Blender, this is the best next thing. With the textures I've tried it on, it worked great, I recommend it!
Sam Warren
over 2 years ago
Thanks Matteo!
Jaidyn
about 3 years ago
Thank you so much for making this addon! It's been very useful for a lot of my projects. One thing I was wondering is if you can set the quality of the displacement higher than 128.
Sam Warren
about 3 years ago
Thanks for the review Jaidyn!
I capped the quality at 128 to prevent crashes, however, if you'd like to try a higher value please message me via the 'Ask a Question' form and I can show you how.
lume
over 3 years ago
Really cool and useful add-on
Christine
over 4 years ago
It worked just as I wanted it to, it saves me making 3D meshes out of depth maps to get the same result I wanted. Now I can just use this shader with import images as planes. Saves a lot of time :-) https://twitter.com/thimblefolio/status/1297652779184513025
Sam Warren
over 4 years ago
Thanks Christine, glad you like it!
Ilias
over 4 years ago
An mind blowing shader! its impressive how fast it could be rendered both in EEVEE and Cycles, such detail and depth on a single face plane , will blow your eyes. Also Sam Warren helped me greatly with every troubleshooting I had till I get it work proper at both engines. Thanks for this Amazing product and keep it up!
lucas pedrajas
over 4 years ago
hello thanks for the add-on , the edge clipping works great , and the procedural textures / maps like nnoise and musgrave render like expected , the only thing is that it´s very slow with procedural textures, why is that and how can it be improved ?
Sam Warren
over 4 years ago
Hey Lucas, thanks for the review :)
I replied to your message and sent a blend file which reduces the performance issues.
Procedural textures are very slow compared to image textures since they're recomputed at every shading event. In general, you can speed them up by changing them from 3D to 2D and it should make a large performance difference.
There are a few other things you could do which I sent in the message.