Stylized Skeleton
A skeletal specter, risen from the depths of forgotten tombs. Its glowing red eyes pierce the darkness, searching for its next victim.
It was made using ZBrush and Blender and textured in Substance Painter. Down here you'll find the technical details of it.
Geometry:
- Vertices: 10113
- Edges: 20297
- Faces: 10232
- Triangles: 20130
Textures:
- 4K maps
- Albedo
- Ambient Occlusion
- Roughness
- Normal Map (DirectX and OpenGL)
Rig:
- Bones grouped and coloured
- Separated in Collections
- Rig UI script
- IK FK Switch for legs, arms and fingers
This model was designed to work on any major game engine.
Got any question or suggestion? Send us a message or leave a comment.
Published | about 2 months ago |
Blender Version | 4.2 |
Render Engine Used | Cycles |
Misc Data | Uvs-Unwrapped, Manifold-Mesh, Rigged, Normal-Mapped, Textured |
License | Royalty Free |
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