Studies About The Glass
This booklet is the result of several experiments, which have been organized and simplified so that the reader can benefit from this information in a didactic manner and serve as an aid when dealing with glass in CG.
Content
- Creating the Glass
- Default Glass Shader for Cycles/EEVEE
- Glass BSDF or Principled BSDF?
- How to Prepare Your Scene
- Modeling Tips
- How to Simulate Caustic
- Stained Glass
- Index of Refraction
- Dispersion
- Mirror
- Shadows on the Ground
- Rust
- Black Spots Inside the Glass
- Surface Imperfections
- Molded Glass
- Distortions in the Reflection
- Light Paths
Update (September, 2024)
- I have included the original blend file that generated the cover of this e-book with and a few render tests.
- Added the PT-BR version.
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