Steel - Cycles Procedural Shader V1.1 (Updated)
Instruction:
For use material or shader you should use Append form file. Follow path:
- In your scene File -> Append (shift+F1) -> Select “Steel_SGR_shader.blend”->
- Material -> “Steel_SGR” to load already setup material;
- NodeTree - to add only steel node, if you want add it in your material. After that you can add node: Node Editor -> Add -> Group -> “Steel_SGR_shader”;
- Texture Coordinate (Object) shader in mapping sockets;
- Connect outputs to appropriate Material output sockets.
To conrtoll of Global scaling of material, use node Mapping (Add -> Vector -> Mapping)
Sales | 50+ |
Dev Fund Contributor | |
Published | about 9 years ago |
Blender Version | 4.0, 3.6, 3.5, 3.4, 3.3, 3.2, 3.1, 3.0, 2.93, 2.92, 2.91, 2.9, 2.83, 2.82, 2.81, 2.8, 2.7x, 2.79, 2.78, 2.77 |
Render Engine Used | Cycles |
License | Royalty Free |
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