Snowman Generator - Geometry Nodes 3.4

by Tadeáš Šámal in Modifier Setups


USE IN YOUR SCENE

To get the snowman into your scene, Just Append SNOWMAN Collection from the SNOWMAN.blend file.


OUTLINER

this is how the appended Collection looks like:


(you can disable the PARTS collection to only show the snowman).


EDITING

How to edit the snowman is visible in the demo video on the product page. Or in this link:

https://www.youtube.com/watch?v=iEZh0kT28Wo



USE YOUR OWN OBJECTS

If you wish to use your own objects as Snowman body parts, you will have to ajdust the Texture coordinates in the material of said object.

The method is based on whether the object uses Image Texure (UVMap) or Procedural Texture (Generated).

UVMap:

Replace the Texture Coordinate node with UVMap node and type "UVMap" into the textbox.
.

Procedural Texture (Generated):

Replace the Texture Coordinate node with Attribute node and type Attribute Name based on whats the body part (list of attributes is below pictures).

 

List of attributes

Hat - "hatPos"

Nose - "nosePos"

Left Hand - "LHandPos"

Right Hand - "RHandPos"





$7

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Details
Dev Fund Contributor
Published almost 2 years ago
Software Version 3.4
Render Engine Used Cycles, Eevee
Misc Data Textured
License Creative Commons